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Resident Evil 3: Nemesis Recompiled
PORTSNATIVE

Resident Evil 3: Nemesis Recompiled

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Resident Evil 3: Nemesis Recompiled

Resident Evil 3: Nemesis

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Resident Evil 3: Nemesis —cuyo título original es Biohazard 3: Last Escape es un videojuego de acción-aventura de terror y supervivencia desarrollado y distribuido por Capcom originalmente para PlayStation. Es el tercer juego de la serie Resident Evil y tiene lugar casi al mismo tiempo que los eventos de Resident Evil 2. El jugador debe controlar a la exagente de élite Jill Valentine mientras escapa de Raccoon City, que ha sido invadida por zombies. El juego utiliza el mismo motor que sus predecesores y presenta modelos 3D sobre fondos prerenderizados con ángulos de cámara fijos.

2 versions of Resident Evil 3: Nemesis

You're viewing: Resident Evil 3: Nemesis Recompiled

Resident Evil 3: Nemesis Recompiledgithub.com/alexbeavs-ps1-ports/resident-evil-3-recomp
Windows
Linux
macOS
Current
RE-Visited (Resident Evil 3)github.com/BrazilianHobbyist/Project-RE-Visited-RE3
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Resident Evil 3: Nemesis Recompiled

This release candidate uses PSXRecomp and the shared recomp-ui launcher. You must supply your own SLES-02529 game disc and SCPH-5502/5552 Europe BIOS. The package contains no game disc, retail BIOS, generated retail game code, or saved game.

Setup

  1. Extract the complete setup ZIP into a writable folder.
  2. Start Resident_Evil_3__Nemesis_Recompiled (.exe on Windows).
  3. Select your CUE file and the required BIOS in the setup wizard.
  4. Run Generate & rebuild and wait for the game to start.

On Windows, the setup wizard can download the portable build tools. On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep the CUE and all files it references together. This exact disc revision also requires your matching SBI companion beside the CUE, with the same basename. Setup checks that companion and retains it. See disc companion instructions. The BIOS must be 524288 bytes with SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09.

Candidate status

Version 0.1.0 is being prepared for September 7, 2026. Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support. The exact source and dependency identities are in project-manifest.toml. See feasibility and validation for the tested scope.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: PSXRecomp. Launcher: recomp-ui. Their licenses and dependency notices remain in the corresponding source directories. The original game and its trademarks belong to their respective owners.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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