Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Resident Evil – Code: Veronica X
PORTSNATIVE

Resident Evil – Code: Veronica X

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Resident Evil – Code: Veronica X

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Resident Evil - Code: Veronica, —cuyo título original es Biohazard - Code: Veronica es un videojuego de acción y aventura de terror y supervivencia del año 2000 desarrollado y publicado por Capcom y lanzado originalmente para la Dreamcast. Es la cuarta entrega principal de la serie Resident Evil y la tercera en debutar en una plataforma fuera de PlayStation ya que el primer Resident Evil salió también en Sega Saturn y el segundo en Nintendo 64.

Official project information

Author's original READMEOpen on GitHub ↗

Resident Evil - Code: Veronica X Build Status Code Progress Data Progress Discord Badge

<!-- Replace with your repository's URL. --> <!-- decomp.dev progress badges See https://decomp.dev/api for an API overview. --> <!-- Replace with your Discord server's ID and invite URL. -->

A work-in-progress decompilation of Resident Evil - Code: Veronica X for the GameCube, meant to be complementary to the decompilation of the PS2 version of the game.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GCDE08: Resident Evil - Code: Veronica X (USA)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/fmil95/recvx-gc-decomp.git
    
  • Copy your game's disc image to orig/GCDE08.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GCDE08 (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
Advertisement