Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Rocket-R
PORTSNATIVE

Rocket-R

NATIVE PORTSPORTSWINDOWSLINUXMACOSBETA

Rocket-R

Rocket: Robot on Wheels

OriginNintendo 64

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Rocket: Robot on Wheels es un videojuego de plataformas para Nintendo 64, desarrollado por Sucker Punch Productions y publicado por Ubisoft, publicado en 1999. En el juego que jugar como Rocket, el título del robot, a pesar de que el título sólo tiene una rueda. Este fue el primer juego desarrollado por Sucker Punch, que más tarde desarrollar la serie Sly Cooper para Sony. Rocket también fue notable por su uso de un relativamente avanzado motor de física.

Official project information

Author's original READMEOpen on GitHub ↗

ROCKET-R

<img width="1254" height="1254" alt="Rocket-R-green-full-resolution" src="https://github.com/user-attachments/assets/6f59e8e5-6d00-424c-81e1-7b93c6fee169" />

Rocket: Robot on wheels Recompiled

Rocket-R brings Rocket: Robot on Wheels to Windows, Linux and Android. You can play at higher resolutions, use smoother frame rates and set up the controls how you like. You'll need your own unmodified US ROM to play. The game is not included.

Recompilation project by ThatGuyMcd.

To keep up to date with news, Join the Discord!

<p align="center"> <a href="https://discord.gg/39aGEGqsX3"> <img src="https://img.shields.io/badge/JOIN%20OUR%20DISCORD-5865F2?style=for-the-badge&logo=discord&logoColor=white" alt="Join our Discord"> </a> </p>

Getting started

The current release is 1.0.2, with SDK 2 and support for existing SDK 1 mods. See the SDK 2 guide for making mods and the Workshop example. Use the package for your device below. See testing notes for which builds have been checked on hardware.

Download the package for your device, then follow the steps below:

DevicePackageStart the game
Windows x64Rocket-R-1.0.2-Windows-x64.zipExtract the ZIP and open Rocket-R.exe. Keep its DLLs and assets alongside it.
Steam DeckRocket-R-1.0.2-Linux-x86_64-SteamDeck.tar.gzExtract the archive and run START-ROCKET-R.sh.
Linux x64Rocket-R-1.0.2-Linux-x86_64.AppImageMake the AppImage executable, then open it.
Linux ARM64Rocket-R-1.0.2-Linux-aarch64.AppImageMake the AppImage executable, then open it. This build still needs gameplay testing on an ARM64 Linux device.
Android ARM64Rocket-R-1.0.2-Android-arm64-v8a.apkInstall the APK, open Rocket-R and choose your ROM.

Linux portable archives are also available. Extract one and run Launch-Rocket-R.sh if your system cannot launch the AppImage normally. Steam Deck uses the x86_64 package, not ARM64.

The desktop launcher accepts .z64, .n64 and .v64 files. Choose your ROM or drag it onto the launcher, then select Play Rocket-R. Android keeps a private copy of the ROM you select so you don't need to choose it again each time.

Only the US release is supported: game code NSUE, 12 MiB, canonical SHA-1 622D71A44DA0B81EA68092CAC9198C66154A4F4A.

Settings and controls

Press F1 or Escape to open settings during play. F11 or Alt+Enter switches fullscreen. F1 and F11 can be rebound in Controls > Shortcuts; Escape and Alt+Enter remain available.

Controls > N64 Controls opens Controller Studio. Select an N64 button and choose its keyboard, mouse or controller input. Guided Setup takes you through each control, and Test Inputs lets you check your setup. See the controls guide for the default bindings and touch controls.

On Android, tap Settings or press Android Back to open the overlay. Hide Controls hides the gameplay buttons when you're using a controller. The Settings and Show Controls buttons remain available.

Graphics settings include widescreen, resolution, frame rate and filtering. Distant texture detail lets you keep the original texture changes at 0%, use the highest available detail at 100%, or choose something in between. Sky dithering reduction softens the sky pattern without blurring the level or HUD. Leave it at 0% for the original texture, or raise it for a smoother sky.

Comic Sans is used where it is installed. A shared fallback font is used where it isn't available; Microsoft font files are not included in the packages.

Mods

The Mods tab lets you add code mods and texture packs, choose a profile and adjust each mod's settings. Browse includes Modern Analogue Camera by ThatGuyMcd. It adds right-stick and mouse look, adjustable momentum, both axis inversions, the three original zoom levels and first-person controls. Its settings and on/off switch work during gameplay.

Modded profiles have separate saves. Original Game uses your existing save and starts without mods. The catalogue is currently offline; add downloaded packages with Add Mods. See the modding guide for installing mods and making your own, and the release notes for v1.0.2.

Platform notes

Windows and Steam Deck have been tested in gameplay. Android gameplay, speakers and touch controls have previously been tested on the Honor Magic V5. Users have reported graphical faults and poor performance on other Android devices. The current optimisation candidate still needs checks on affected GPUs. The Android target is lower-cost phones with 3 GB RAM, but that hardware still needs testing. The current renderer needs an ARM64 device with the required Vulkan 1.2 features.

Linux ARM64 builds and automated tests pass, but gameplay on native ARM64 Linux hardware has not been confirmed. See testing for the details.

If something goes wrong, Graphics > Diagnostics shows the live log. On Android, select Low power in Graphics and restart for the lightest settings. Existing installs keep their saved choices. Enable Record performance log before reproducing a fault, then use Save diagnostics in the Android launcher to export a ZIP for your report. ROMs and saves are excluded. The troubleshooting guide covers log locations and common build and launch problems.

Building and development

Run ONE-CLICK-BUILD.cmd to build from source on Windows. It can produce Windows, Linux x64, Linux ARM64 and Android ARM64 packages. Windows builds also produce a matching Linux x64 AppImage.

  • Build instructions
  • Development rules
  • Runtime architecture
  • Custom shaders

Credits and licences

Rocket-R uses RocketRet's matching decompilation, N64Recomp, RSPRecomp, N64ModernRuntime, RT64 and SDL2. Thanks to their authors and contributors.

See the project licence notice, GPL licence text and third-party components. Rocket: Robot on Wheels and its original game data remain the property of their respective owners.

Read official guide
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Sports
Status
beta
Original platform
Nintendo 64
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
Advertisement