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Rockstar Games Presents Table Tennis
PORTSNATIVE

Rockstar Games Presents Table Tennis

NATIVE PORTSPORTSWINDOWSLINUXMACOSALPHA

Rockstar Games Presents Table Tennis

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Rockstar Games Presents Table Tennis es un videojuego de simulación de tenis de mesa para Xbox 360 y Wii desarrollado por Rockstar San Diego y publicado por Rockstar Games, con un nuevo sistema de control y el nuevo motor de Rockstar, el Rockstar Advanced Game Engine.

Official project information

Author's original READMEOpen on GitHub ↗

Rockstar Table Tennis Decompilation

AI-assisted decompilation of Rockstar Presents Table Tennis (Xbox 360, 2006) using Claude and the Model Context Protocol (MCP).

Project Status

  • 13,545 functions in the binary
  • 3,413 functions decompiled (25.2% complete)
  • 8,263 functions documented with addresses (61.0% coverage)
  • PowerPC → C++ translation using AI-assisted workflow
  • Cross-platform target: Windows, macOS, Linux (SDL2 + OpenGL 3.3)

How to Contribute

This project uses an MCP server to give AI models (Claude recommended) direct access to decompilation data and tools. Contributors work with Claude to lift functions from assembly into clean C++.

Prerequisites

  1. Claude Desktop (or any MCP-compatible IDE)
  2. Node.js (for the MCP server)
  3. Your own copy of Rockstar Table Tennis (Xbox 360)

Setup

  1. Clone this repository:
git clone https://github.com/yourusername/tt-decomp.git
cd tt-decomp
  1. Install the MCP server:
cd tools/mcp-decomp
npm install
  1. Configure Claude Desktop by adding to ~/Library/Application Support/Claude/claude_desktop_config.json:
{
  "mcpServers": {
    "tt-decomp-phase5": {
      "command": "node",
      "args": ["/absolute/path/to/tt-decomp/tools/mcp-decomp/server.js"]
    }
  }
}
  1. Restart Claude Desktop

The AI-Assisted Workflow

Once configured, Claude has access to 9 specialized tools:

ToolPurpose
get_function_infoGet function metadata (address, size, source file, class)
get_class_contextGet class vtable, struct fields, and methods
get_function_recompGet raw static-recomp scaffold code
get_function_pseudocodeGet IDA Hex-Rays pseudocode (cleaner view)
find_callersSee what calls this function
find_calleesSee what this function calls
search_symbolsSearch 52,691 symbols by name
get_existing_sourceRead current lifted code
write_source_fileWrite finished C++ to src/

Typical workflow:

  1. Ask Claude: "Lift function pongPlayer_Update"
  2. Claude uses the tools to understand the function
  3. Claude writes clean, idiomatic C++ to src/
  4. You review, test, and commit

What Makes a Good Contribution

  • Clean C++: No raw offsets, no register names, structured control flow
  • Meaningful names: player->recoveryTimer not *(ptr + 0x1C)
  • Proper types: Use structs, not void* everywhere
  • Comments: Explain what the code does, reference original address
  • ABI preservation: Match original calling conventions and struct layouts

See CODING_STYLE.md for detailed guidelines.

Project Structure

tt-decomp/
├── src/              # Decompiled C++ source code
├── include/          # Header files
├── config/434C4803/  # Symbol maps, vtables, struct data
├── tools/mcp-decomp/ # MCP server for AI assistance
├── CMakeLists.txt    # Build configuration
└── CODING_STYLE.md   # Contribution guidelines

Building

mkdir build && cd build
cmake ..
ninja

Resources

  • MCP Server: tools/mcp-decomp/ - AI decompilation assistant
  • Coding Style: CODING_STYLE.md - Code quality standards
  • Reference Projects: re3, reVC - Similar decompilation efforts

Community

  • Discord: GC/Wii Decompilation (PowerPC architecture discussion)
  • Tools: objdiff, decomp.me

Legal

This project is for educational and preservation purposes. You must own a legal copy of Rockstar Presents Table Tennis to use this software. No game assets are included in this repository.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Sports
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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