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Rotp-Fusion
PORTSNATIVE

Rotp-Fusion

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Rotp-Fusion

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Rotp-Fusion es un videojuego de acci�n y aventura, lanzado en 1993.

Official project information

Author's original READMEOpen on GitHub ↗

Remnants of the Precursors

Remnants of the Precursors is a Java-based modernization of the original Master of Orion game from 1993. <br/>

Fusion version

Mixt of of Xilmi Fusion with Modnar new races

With BrokenRegistry Options Manager. <br/>

... and some more features

Summary of the differences of Fusion-Mod to the base-game: https://www.reddit.com/r/rotp/comments/x2ia8x/differences_between_fusionmod_and_vanillarotp/ <br/>

Description of the different AI-options in Fusion-Mod: https://www.reddit.com/r/rotp/comments/xhsjdr/some_more_details_about_the_different_aioptions/ <br/>

The decription of the additions/changes by Modnar can be found there: <br/> https://github.com/modnar-hajile/rotp/releases <br/>

To build and run locally:

On Debian / Ubuntu:

sudo apt install vorbis-tools
sudo apt install webp
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar

On Fedora:

sudo dnf install libwebp-tools vorbis-tools
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar

Other Links

Official website <br/> Community subreddit <br/> Download build

What's New

26-11-03 (Frank Zago)

  • Optimization of transport duration calculations in the "Mass Transport" window:
  • The duration is calculated once and then stored, which speeds up sorting. This makes a noticeable difference for routes passing through nebulae in giant galaxies.

26-11-03 (BR)

  • Added informative text inside BitmapGalaxyExample.zip
  • Ship combat prompt: Corrected the French text that was overflowing.

26-11-01 (BR)

  • Budget:
    • Funds are now collected by shifting allocations into the "Industry" category. This allows for easier identification of the colonies that contribute to the empire's reserves.
    • The shift in resource allocation, from research to the creation of reserves, begins now, targeting the smallest colonies first, in order to free up the most productive colonies for fleet construction.

26-10-31 (BR)

  • Ship combat prompt: keyboard shortcuts will only function when the corresponding buttons are displayed.

26-10-29 (BR)

  • New option to force spending all the collected funds. (After the growing colonies have been served)
  • New default value for auto-spend Industry capacity limits.
    • 98% for the planets poor and ultra-poor.

26-10-28 (BR)

  • New default value for auto-spend Industry capacity limits.
    • 50% is the optimal value for planets without artefacts.
    • 98% for the planets with artefacts.

Features Historic

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To-Do list

How To

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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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