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Sonic CD (RSDKv3-Script-Decompilation)
PORTSNATIVE

Sonic CD (RSDKv3-Script-Decompilation)

NATIVE PORTPLATFORMERWINDOWSALPHA

Sonic CD (RSDKv3-Script-Decompilation)

Sonic CD

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

View official project

About the project

Sonic the Hedgehog CD es un juego de plataformas de 1993 desarrollado por Sega para ser usado mediante el periférico Sega CD/Mega-CD acoplado en la videoconsola Mega Drive/Genesis. Como Sonic the Hedgehog, el jugador intenta proteger un cuerpo extraterrestre, Little Planet, del Doctor Ivo Robotnik. Como en otros juegos de Sonic, Sonic recorre niveles temáticos mientras recoge anillos y derrota robots. Sonic CD introduce el viaje en el tiempo como mecánica de juego.

6 versions of Sonic CD

You're viewing: Sonic CD (RSDKv3-Script-Decompilation)

Sonic CD (RSDKv3-Script-Decompilation)github.com/RSDKModding/RSDKv3-Script-Decompilation
Windows
Current
Sonic CD (2011) Decompilationgithub.com/Rubberduckycooly/Sonic-CD-11-Decompilation
Windows
Linux
macOS
›
Sonic CD (Little Planet)github.com/carl0srmz/littleplanet
Windows
›
Sonic CD (PSP)github.com/Koichive/RSDKv3-PSP
To be confirmed
›
Sonic CD (SonicCD-DC)github.com/DCRSDK/SonicCD-DC
Windows
›
Sonic CD Decompilationgithub.com/RSDKModding/RSDKv3-Decompilation
Windows
Linux
macOS
Android
›

Official project information

Author's original READMEOpen on GitHub ↗

RSDKv3 Script Decompilation

A full decompilation for the scripts in Sonic CD's 2011 remake.

These scripts have been manually reverted back to what the original scripts could've looked like. This means that:

  • Function IDs have been recovered back to proper function names
  • Functions are in the proper order
  • Default aliases have been re-added where possible
  • Added editor renders and variables for (almost) every object
  • Origins/Haptic/Renderer code have all been included via the use of #platform: markers

Some portions of the code have been slightly modified for compatibility purposes.

To use these scripts in mods:

  • RSDKv3/RSDKv5U Decompilation: Extract the Scripts folder to the exe's root directory: eg [rootdir]/Scripts/.
  • Sonic Origins (Requires Hedge Mod Manager):
    • Navigate to the game's executable directory. The easy way to get to it is by clicking Open Game Directory in the Settings tab of Hedge Mod Manager.
    • Once you're there, extract the Scripts folder into a folder named SonicCDu in the exe's root directory: eg [rootdir]/SonicCDu/Scripts/.

These scripts do NOT work with the standalone Steam release of the game.

Mods are only required to include the scripts that have been changed.

For anyone curious about how Sonic CD's scripting language works, check out the handbook (RetroScript Handbook v3.pdf) we made to help get people into using RetroScript v3. We recommend downloading the handbook as it makes it easier to navigate.

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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
—
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
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Target platforms 1

Windows
View on GitHub
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