Skylanders: SuperChargers Recompiled
Skylanders: SuperChargers
OriginXbox 360
TechnologyStatic recompilation (native C/C++)
Available forWindows
View official projectAbout the project
Skylanders: SuperChargers es un videojuego de acci�n y aventura publicado por Activision para Xbox 360, lanzado en 2015.
Official project information
Skylanders: SuperChargers (Xbox 360, 2015) as a native Windows game: a controller, up to 3x the console's resolution, 60 FPS, vehicles, no emulator. You bring your own copy of the game; nothing of it comes with this project.
Unofficial fan project. Not affiliated with or endorsed by Activision or Vicarious Visions.
Getting started
The easy way: install Core of Light and show it your disc. It downloads this game, sets it up and keeps it up to date, and does the same for the other five games.
On its own:
- Download
SuperChargersRecompSetup-<version>.exefrom the Releases page. - Run it and pick your disc, as an ISO file or an extracted folder. It checks the version and takes what it needs.
- Start the game from the desktop or the Start menu.
What you need:
- Windows 10 or 11 (64-bit) and a graphics card with DirectX 12
- your own Xbox 360 disc of the game (which one)
- a controller (Xbox or compatible); keyboard and mouse work too. A real Portal of Power is optional.
The setup isn't signed, so Windows may say "Windows protected your PC": click More info, then Run anyway. No admin rights needed.
<br>What you get
- A sharper picture: 1x, 2x or 3x the console's 720p, AMD CAS sharpening and 16x texture filtering, with the presets Performance, Quality and Best. Bloom and motion blur can be turned down.
- 60 FPS, or 30 as on the console, or 144 and more. The game keeps its normal speed.
- Ultrawide: a wider window shows more to the sides, and the HUD moves out to the edges.
- No portal needed: when the game asks for a Skylander, a menu with every figure and vehicle opens by itself, in the game's own look, with each vehicle's terrain. A real USB portal works too, or both at once.
- A shorter Skylander intro when a figure comes in, if you like (in the settings).
- Your figures keep their progress (level, gold, hats, upgrades) in files you can back up, and each one is backed up before the game first saves over it: the portal menu puts an older version back.
- Quick swap: one button puts the Skylander you played before back on the portal.
- A settings menu in the game: graphics, frame rate, language, portal, controls, and Extras (no health loss, full gold; off by default, and Show cheats hides the lot).
- Achievements.
- A Discord status, if you switch it on: the game, your Skylander and the level.
- HD texture packs work too (how).
- Languages: English and German from the En/De disc; Spanish and Italian from the Es/It one.
<sub>Its settings in Core of Light, the same pages as in the game's own menu (F4). The game's own pictures aren't shown here: they're Activision's.</sub>
<br>Controls
The game plays as it always did. On top of that:
| Controller | Keyboard | |
|---|---|---|
| Portal menu (put figures and vehicles on) | Guide, or Back + Start | F6 |
| Take figures off | Back + Y | F5 |
| Settings | Back + RB | F4 |
| Achievements | in the settings, under Game | F7 |
| Which controller plays which player | L3 + R3 | F9 |
The settings menu shows the keyboard keys for the game itself under Controls.
<br>How far it is
The portal tunnel ride, the first level and the ship (the game's hub) play. The driving levels haven't been checked much yet, and nobody has played the whole game to the end. If something breaks, please tell me.
What's being worked on: docs/roadmap.md. Known bugs and the details: docs/STATUS.md.
<br>Help
The setup says it's the wrong disc. This port is made for the European discs (see Which disc). If you have another one, open an issue with the message (it names the disc's title, region and hash).
It runs slowly. Press F4, go to Graphics and pick Performance, or a lower internal resolution.
Where are my saves and figures? Saves in Documents\Skylanders\SuperChargers, figures in
Documents\Skylanders\Figures (shared by all six games). Core of Light can export all of it for a
new PC.
Why are there no screenshots of the game? They'd show its artwork, which belongs to Activision. The picture above is its settings page in Core of Light, the banner our own drawing.
Which disc
Two European Xbox 360 discs work, the same build with other languages (docs/game/discs.md):
| Disc | Languages |
|---|---|
| Skylanders - SuperChargers (Europe) (En,De) | English and German, text and voices: the one to use |
| Skylanders - SuperChargers (Europe) (Es,It) | Spanish and Italian; English or German can be added (below) |
Any other pressing with the same code works as well: the check also compares the code part of the file (docs/game/default.xex.code). Other regions (USA and others) don't work yet: their executable is a different one.
English or German on the Spanish / Italian disc
If you have the Es/It disc and also the En/De disc (or the PS3 disc), tools/add_language.py puts
the other disc's English or German text and voices into your extracted Es/It disc (rom/). The
game then runs in that language throughout, title screen and Xbox messages included.
python tools/add_language.py --language en --xbox360 "D:\path\to\the En-De disc.iso" --voices
python tools/add_language.py --language de --ps3 "D:\path\to\the PS3 disc.iso" [--voices]
python tools/add_language.py --restore (back to the disc's Spanish)
It needs Python 3, and extract-xiso (in installer/) for an Xbox 360 .iso or 7-Zip for a PS3
.iso; an extracted disc folder works as well. With the En/De disc none of this is needed.
Reporting a problem
Open an issue with the Problem form:
what you did and what happened. It helps a lot to attach the report from Core of Light (LB, the
launcher's settings, > Report a problem, or the question it asks after a crash). That's one text
file on your desktop with the latest logs and settings, your Windows user name taken out. Without
the launcher, the logs are in the logs folder next to the game's exe.
Why this exists
I wanted to play the Xbox 360 Skylanders games on my PC with just a controller, no emulator, and with a nicer picture. That's really all it is: a private fan project. It's public in case someone else wants the same.
How it was made
To be upfront about it: almost all of the code here was written by Claude in Claude Code, the recompile setup, the fixes, the portal menu, the launcher and the installer, and most of the docs too. I decided what to build, said what was broken and played the games a lot. If AI-made projects aren't your thing, that's fair.
<br>For developers
The game's Xbox 360 code is recompiled to x86-64 with ReXGlue
(no CPU emulation); the graphics go through Xenia's D3D12 path. This repository holds only our own
code: the recompiled game code is made on your PC from your disc's default.xex when you build.
Building needs Windows, Visual Studio 2022 (C++ workload and C++ Clang tools), CMake, Ninja, just,
Git and Python 3, and the extracted disc in rom/ (rom/README.md). Steps:
docs/development.md, then just play-release. just package-installer builds
the setup. All docs: docs/README.md.
The banner and the button at the top are drawn by Core of Light's tools/make_banner.ps1.
Credits
- GiantsRecomp, SSARecomp and SwapForceRecomp: this project is scaffolded from them; app, portal, menus and tooling come from there.
- GiantsRecomp by TheBiemGamer brought Skylanders Giants to PC first and is the template these ports started from.
- ReXGlue, the static recompilation SDK, here in a fork with our fixes on top.
- skylanders-portal by TheBiemGamer: the portal (software and USB), its overlay and the figure catalog, here in a fork with the shared portal and settings menus on top.
- Figure save-data decoding builds on public reverse-engineering of the Skylanders NFC format, among others SkyReader.
- extract-xiso is included (prebuilt, unmodified)
for the installer (
installer/extract-xiso.LICENSE.txt).
Skylanders is a trademark of Activision. This project is not affiliated with or endorsed by Activision.
License
The code and documentation in this repository are released under the MIT license. That
doesn't cover the game or its data, which you need to own and supply yourself, or the third-party
components in thirdparty/, which keep their own licenses.