Skyward Sword (PC)
The Legend of Zelda: Skyward Sword
OriginWii
TechnologyNative C/C++ port (engine reimplementation)
Available forWindows
View official projectAbout the project
The Legend of Zelda: Skyward Sword es un videojuego de acción y aventura de 2011 de la serie The Legend of Zelda, desarrollado por la filial Nintendo EAD en colaboración con Tantalus Media y publicado por Nintendo para la consola Wii. Fue lanzado el 18 de noviembre de 2011 en Europa y el 20 de noviembre de 2011 en América.
2 versions of The Legend of Zelda: Skyward Sword
You're viewing: Skyward Sword (PC)
Official project information
[!IMPORTANT] Skybreak does not distribute game assets or copies of the game. You must own a legally obtained copy of Skyward Sword and supply the required game files from your own copy to play Skybreak when playable builds become available. No textures, models, music, dialogue, original game executables, disc images, or other extracted game data are provided.
Overview
Skybreak aims to bring the original Wii adventure to PC through a native port, while preserving the feel of the game that started the legend.
The starting point is the reverse-engineering work of ZeldaRET's Skyward Sword decompilation. Rebuilding the Wii game and making it run natively on PC are separate milestones. Skybreak's goal is a native PC executable; the decompilation alone does not provide one.
Project status
Early development. This repository starter documents the project's direction. Native gameplay, supported PC platforms, and release readiness have not been independently verified for this starter.
See the status page for the evidence record and the roadmap for planned milestones. Planned improvements are goals, not currently supported features. There is no announced release date.
Setup
[!IMPORTANT] Bring your own game. Skybreak will not provide assets, game dumps, download links to copyrighted game files, or a complete copy of Skyward Sword. Owning the game is required; this repository is not a substitute for buying it.
1. Prepare your own copy
The initial decompilation baseline is Wii NTSC-U 1.0 (USA), SOUE01. This identifies the starting research target, not verified native-port compatibility. Support for other revisions and Skyward Sword HD is not claimed.
Use files extracted from your own legally obtained copy, in accordance with the rules that apply where you live. Keep those files on your own machine. Never upload them to this repository, an issue, a pull request, or a release.
2. Run Skybreak
Native installation steps, system requirements, and the accepted game-data format will be documented after they have been tested. This starter contains documentation and repository templates, not a playable port.
Building
The native toolchain and build instructions still need to be verified against the actual implementation. See Building for what must be documented before a reproducible build is announced.
The upstream decompilation's Wii build commands must not be presented as Skybreak PC build instructions.
Contributing
Help with platform research, reproducible build documentation, resource loading, rendering, input, and testing is welcome. Read CONTRIBUTING before opening an issue or pull request.
Keep changes focused, explain how they were tested, and never include original game data. Bugs should identify the affected commit or release and provide steps that others can reproduce using their own game files.
Credits
Thanks to the ZeldaRET Skyward Sword decompilation team and the wider GameCube/Wii reverse-engineering community for the work that makes this project possible.
See CREDITS for provenance and the asset and licensing policy for distribution rules.
Skybreak is an unofficial, independent project. It is not affiliated with, sponsored by, or endorsed by Nintendo, ZeldaRET, or the Dusklight team. The Legend of Zelda and Skyward Sword names and original game content belong to their respective rights holders.
