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Super Mario Galaxy 2
PORTSNATIVE

Super Mario Galaxy 2

NATIVE PORTPLATFORMERWINDOWSALPHA

Super Mario Galaxy 2

OriginWii

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows

View official project

About the project

Super Mario Galaxy 2 es un videojuego de plataformas de 2010 desarrollado y publicado por Nintendo para la Nintendo Wii. Se anunció por primera vez en E3 2009 y es la secuela de Super Mario Galaxy de 2007. Fue lanzado en todo el mundo en 2010. Al igual que el primer juego, la historia sigue a Mario mientras persigue al Rey Koopa, Bowser, en el espacio exterior, donde ha encarcelado a la princesa Peach y ha tomado el control del universo usando las Estrellas de Poder y la Gran Estrella.

Official project information

Author's original READMEOpen on GitHub ↗

Garigari Build Status SB4E01_CodeSB4E01_Link Discord Badge

<!-- markdownlint-disable MD033 -->

<img src="https://decomp.dev/SMGCommunity/Garigari.svg?w=512&h=256" width="512" height="256" alt="A visual">

<!-- markdownlint-enable MD033 -->

A work-in-progress decompilation of Super Mario Galaxy 2.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

This project is not meant to be an effort to create a PC port. Join the Discord server to learn more and ask about our work-in-progress PC port "AstroCore".

[!NOTE] This is a community-focused project that would like to remain as human as possible. AI-generated or otherwise automated contributions will be rejected. Contributors should be able to explain and justify any work they submit.

Supported versions:

  • SB4E01: Rev 0 (USA)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/SMGCommunity/Garigari.git
    
  • Using Dolphin Emulator, extract your game to orig/GAMEID.

    • To save space, the only necessary files are the following. Any others can be deleted.
      • sys/main.dol
  • Configure:

    python configure.py
    

    To use a version other than GAMEID (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits

Big thanks to the doldecomp team for their efforts on bte, tp for JSystem, and ogws, where this repository has sourced code and headers from.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
Wii
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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