NATIVE PORTPLATFORMERANDROIDBETA
Spelunky Classic HD (Android)
Spelunky Classic HD
OriginWindows
TechnologyNative C/C++ port (engine reimplementation)
Available forAndroid
View official projectAbout the project
Spelunky Classic HD es un videojuego de plataformas.
Official project information
Author's original READMEOpen on GitHub ↗
Spelunky Classic HD
A modified version of Derek Yu's game Spelunky Classic. Based on the source code published in Humble Weekly Bundle: Play and Create with GameMaker (not original 1.1 release).
<p align="center"> <img src="screenshots/screenshot_00.png" width="48%"> <img src="screenshots/screenshot_01.png" width="48%"> </p>New in this version:
- builds for different operating systems
- different aspect ratios up to 21:9 (originally 4:3 only)
- touch input
- better gamepads support
- support for translations
Hidden/Non-Obvious Features
- To change touch controls visibility hold 👁 + $ simultaneously for half a second
- The language key/button allows quick switching between two languages, which can be useful for language learners
- Custom configuration directory:
- Windows: if portable or portable.txt exists in the game directory, configs save here as well
- Linux: respects XDG_CONFIG_HOME environment variable
- Gamepad buttons custom names
- Navigate to config directory:
- Windows: C:\users\USER_NAME\AppData\Local\SpelunkyClassicHD
- Linux: ~/.config/SpelunkyClassicHD
- Copy gamepad.json and rename to gamepadmapping.json
- Swap keys/values in the new file and adjust names. For example to rename "1" to "A":
-
Original (gamepad.json):
{ "joyJumpVal": "1" } -
New (gamepadmapping.json):
{ "1": "A" }
-
- Navigate to config directory:
Translators
- Spanish: grheavy, BRNBot3k
- Esperanto: Spenĉjo
- Brazilian Portuguese: Gabriel Albuquerque Ferreira
- Ukrainian: bakustarver
- French: LeRetardatN
- German: MasterPhW
- Arabic: v9tn
- Greek: arirangia
