Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Spelunky (PSP homebrew remake)
PORTSNATIVE

Spelunky (PSP homebrew remake)

NATIVE PORTACTION / ADVENTUREBETA

Spelunky (PSP homebrew remake)

Spelunky

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

View official project

About the project

Spelunky es un videojuego independiente de acción y aventura creado por Derek Yu e inicialmente lanzado como freeware para Microsoft Windows. Luego fue relanzado para Xbox 360, PlayStation 3, PlayStation Vita y nuevamente para Microsoft Windows. En Spelunky, el jugador controla a un espeleólogo que explora una serie de cavernas coleccionando tesoros, salvando damiselas y evadiendo trampas. La primera versión del juego fue lanzada el 21 de diciembre de 2008. El código fuente de la versión de 2008 de Windows fue hecho público el 25 de diciembre de 2009.

Official project information

Author's original READMEOpen on GitHub ↗

Spelunky® Classic remake for the Sony PSP Build status

Rewriting the game from scratch in C++17 and OpenGL 1.3 / ES 1.0, using CMake as a build system and SDL as a part of a platform abstraction layer, making it a truly multiplatform experience.

Playing on PSP

How?

Original Spelunky classic was written using GameMaker, properietary tool for creating games. License, under Derek Yu, its autor, released sources says clearly than one can use them, combined with assets freely as long as it is not for one's profit.

This is fantastic, but in the same time limiting, as an eager programmer can't build its favorite game untill GameMaker declares it will now support some retro console (which is very unlikely to happen).

But, as there are good people providing and maintaining free, homebrew toolchains (i.e devkitPro organization or pspdev group) it is still possible to reuse assets and use provided sources as a point of reference, when rewriting original sources to C++, using commonly adopted, multi-platform rendering API - OpenGL.

Currently supported platforms are:

  • PSP
  • Android
  • Linux
  • Windows
  • macOS

With successful attempts to run it on such devices as Raspberry PI 3, Orange PI One, Samsung Note III.

See the development videos I put on Youtube:

  • Spelunky-PSP devlog #1
  • Spelunky-PSP devlog #2
  • Spelunky-PSP devlog #3
  • Software-implemented OpenGL - SpelunkyPSP on PocketGo case study
  • Spelunky-PSP devlog #4
  • PSP HDC 2021 - Spelunky PSP - First year of development
  • Spelunky-PSP - 3D accelerometer experiment on Android
  • Spelunky-PSP devlog #5

See my other Spelunky-related projects:

  • Spelunky-DS
  • Spelunky live wallpaper for Android

Documentation

  • Introduction
  • Dependency matrix
  • Building

Copyrights

Full license text can be accessed under this link:

https://github.com/dbeef/spelunky-psp/blob/master/LICENSE

Briefly, as for my (Daniel 'dbeef' Zalega) code, I distribute it under GNU General Public License, as for Spelunky Classic game assets, I use and distribute them under Spelunky® User License v1.1b.

PSP is a trademark of Sony and is used purely for descriptive purposes. This game is not affiliated with Sony.

View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
beta
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
Advertisement