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SSX
PORTSNATIVE

SSX

NATIVE PORTSPORTSWINDOWSLINUXMACOSALPHA

SSX

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

SSX es el primer videojuego de la saga de videojuegos homónima de snowboarding publicados por EA Sports BIG. Fue desarrollado por EA Canada y lanzado junto con el lanzamiento exclusivo de PlayStation 2 en octubre del 2000.

Official project information

Author's original READMEOpen on GitHub ↗

SSX (2000)

This is a work-in-progress matching decompilation of SSX (2000) for the PlayStation 2.

This project builds the NTSC-U version of the game (SLUS_200.95, SHA1 72d85fcefffc2bcaa1eeacbc02a8965ababb6e92).

Other regions and versions may be considered once NTSC-U has been completed.

Setup

You will need:

  • a Linux system that can run 32 bit applications. (WSL2 works in a pinch, but won't be as fast.)
  • Python (and pipenv)
  • A NTSC-U disc image (obtained legally)

Make a disc directory in the root of this repository, and copy the files from the NTSC-U game disc.

Run the quick start script. On supported distributions (feel free to PR support), the script will install all of the dependencies for you automatically and run all of the setup steps.

$ ./scripts/quickstart.sh

Once the quickstart script finishes, run the following commands:

$ pipenv shell
(ssx) $ ./configure.py

Building

Simply run ninja.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Sports
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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