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Starship Madness (Nintendo 64)
PORTSNATIVE

Starship Madness (Nintendo 64)

NATIVE PORTSHOOTER / ACTIONBETA

Starship Madness (Nintendo 64)

Starship Madness

OriginDreamcast

TechnologyNative C/C++ port (engine reimplementation)

View official project

About the project

Starship Madness es un videojuego de disparos publicado por Homebrew para Dreamcast, lanzado en 2015.

Official project information

Author's original READMEOpen on GitHub ↗

This is a fork and a port of a game project from codeberg

Spaceship Madness game ported to Nintendo 64

Copyright © 2024 Yomboprime GPL 2.0 codeberg.org/yombo

See licenses/LICENSE.GPL.txt for the full license.

Copyright © 2024 KallistiOS framework license: KOSLicense (2-clause BSD based)

See licenses/LICENSE.KOS.txt for the full license and licenses/KOS_AUTHORS.txt
for the copyright holders list.

boxart

Game authors

Music: airsynth

Concept, code: yomboprime

Ideas, testing, donated hardware and motivation: Carles

Credits

KallistiOS: KallistiOS authors (see licenses/KOS_AUTHORS.txt)

See docs/List of asset licenses.ods for full asset list licenses.

Ship model: Gundy

Sound effects pack: phoenix1291

Font: Andrew Young (Creative commons 4.0)

Ported to the Nintendo 64 by SpookyIluha

Porting

This game is written in C++ with usage of KOS on Dreamcast, std library and posix io, the 3D rendering is done with OpenGL 1.1. There were some changes needed to bring this game over to the N64, namely replacing KOS calls with Libdragon equivalents and the font system is replaced with Libdragon's equivalent (namely to avoid large textures that would not fit TMEM). Other than that there are small tweaks to the rendering values and rendering equasion so that the game would fit into the N64's restrictions.

Running

Tested on Ares and real hardware. .z64 image can be obtained in releases.

screenshot1 screenshot2 StarshipMadness64 2025-02-13 22-36-56 StarshipMadness64 2025-02-13 23-42-36 StarshipMadness64 2025-02-13 23-44-50

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
beta
Original platform
Dreamcast
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
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