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Streets of Rage Project
PORTSNATIVE

Streets of Rage Project

NATIVE PORTFIGHTING / COMBATWINDOWSLINUXMACOSALPHA

Streets of Rage Project

Streets of Rage

OriginSega Mega Drive / Genesis

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Streets of Rage, conocido en Japón como Bare Knuckle: Ikari no Tekken , es un videojuego de tipo beat 'em up con scroll lateral publicado por Sega en 1991 para la videoconsola Mega Drive/Genesis. Se trata de la primera entrega de la serie de videojuegos Streets of Rage, que fue seguida por Streets of Rage 2 y Streets of Rage 3. El juego también fue convertido para Game Gear, Mega-CD y Master System. En 2007, el juego fue lanzado para la Consola Virtual de Wii en América del Norte y Europa, y en 2009 fue publicado para iOS a través de la App Store.

2 versions of Streets of Rage

You're viewing: Streets of Rage Project

Streets of Rage Projectgithub.com/RuiNelson/StreetsOfRageProject
Windows
Linux
macOS
Current
Streets of Rage Remaster (Dreamcast)github.com/richstokes/dreamcast-streets-of-rage-remaster
To be confirmed
›

Official project information

Author's original READMEOpen on GitHub ↗

Streets of Rage Project

macOS Windows Linux PS5

https://github.com/user-attachments/assets/84983bde-22ba-4627-94a7-a1f49b7dac3b

Welcome to my reverse-engineering and recompilation project for SEGA's celebrated Mega Drive classic (released as SEGA Genesis in the United States), Streets of Rage.

This is a strictly academic, non-commercial project. If you are looking for a free copy of the game, this repository is not the place to find one: it does not contain copyrighted game material. The original ROM is deliberately omitted; you must provide a compatible image that you are legally entitled to use.

The project brings together several components whose primary purpose is to recompile Streets of Rage faithfully and make its internals available for study.

Where to go next

  • I want to play it. Build it for Windows, macOS or Linux, or for PlayStation 5. The Builder does all the work on either route; you bring the ROM.
  • I have it running. Playing covers the controls, the options, the soundtrack, the AI partner and the command line.
  • I want to know how it was done. The Developer Journey and Project Structure tells the story, from reading the machine code to teaching an AI to play.
  • I want to study the game. Researching shows how to read the code, map who calls whom and observe the running game.
View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Fighting / Combat
Status
alpha
Original platform
Sega Mega Drive / Genesis
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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