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Suikoden Recompiled
PORTSNATIVE

Suikoden Recompiled

NATIVE PORTROLE-PLAYING / RPGWINDOWSLINUXMACOSALPHA

Suikoden Recompiled

Suikoden

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Suikoden es un juego de rol publicado por Konami. Desarrollado por Konami Computer Entertainment Tokio, constituye la primera entrega de la serie de Suikoden y fue inicialmente publicado en diciembre de 1995 para PlayStation en Japón. El lanzamiento en Norteamérica tuvo lugar en diciembre de 1996, mientras que en Europa se publicó en marzo del 97. El juego también fue lanzado en 1998 y sólo en Japón para la Sega Saturn y para Windows. El 22 de diciembre de 2008, Suikoden apareció en PlayStation Store norteamericana para su uso en las consolas PlayStation 3 y PSP.

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Suikoden Recompiled

This release candidate uses PSXRecomp and the shared recomp-ui launcher. You must supply your own SLUS-00292 game disc and SCPH-5502/5552 Europe BIOS. The package contains no game disc, retail BIOS, generated retail game code, or saved game.

Setup

  1. Extract the complete setup ZIP into a writable folder.
  2. Start Suikoden_Recompiled (.exe on Windows).
  3. Select your CUE file and the required BIOS in the setup wizard.
  4. Run Generate & rebuild and wait for the game to start.

On Windows, the setup wizard can download the portable build tools. On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep the CUE and all files it references together. The BIOS must be 524288 bytes with SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09.

Candidate status

Version 0.1.0 is being prepared for September 7, 2026. Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support. The exact source and dependency identities are in project-manifest.toml. See feasibility and validation for the tested scope.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: PSXRecomp. Launcher: recomp-ui. Their licenses and dependency notices remain in the corresponding source directories. The original game and its trademarks belong to their respective owners.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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