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Super Mario Strikers Recompiled (RecompCore)
PORTSNATIVE

Super Mario Strikers Recompiled (RecompCore)

NATIVE PORTFIGHTING / COMBATWINDOWSLINUXMACOSALPHA

Super Mario Strikers Recompiled (RecompCore)

Super Mario Strikers

OriginGameCube

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Super Mario Strikers , conocido como Mario Smash Football en Europa y Australia, es un videojuego de fútbol sala desarrollado por Next Level Games para la consola Nintendo GameCube. El juego fue inicialmente lanzado para Europa y Estados Unidos a finales de 2005, y en Japón y Australia a inicios de 2006. La secuela del juego, titulada como Mario Strikers: Charged Football, fue también desarrollada por Next Level Games, pero para la consola Wii.

6 versions of Super Mario Strikers

You're viewing: Super Mario Strikers Recompiled (RecompCore)

Super Mario Strikers Recompiled (RecompCore)github.com/aharonahdoot/StrikersRecomp
Windows
Linux
macOS
Current
BallPad (Super Mario Strikers iOS)github.com/chrissotraidis/ballpad
iOS
›
Strikersgithub.com/new-coke/strikers
Windows
Linux
macOS
›
Super Mario Strikers (Android)github.com/luisxl15/Strikers-Android-Port
Android
›
Super Mario Strikers (Quest 3 Strikers)github.com/LanceSweatpants/Strikers-Quest-MR
Windows
›
Super Mario Strikers Decompilationgithub.com/yannicksuter/smstrikers-decomp
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

StrikersRecomp

A static recompilation of Super Mario Strikers (G4QE01, NTSC) — the worked example for RecompCore and GXRuntime.

This repository holds only policy, glue, and tools for G4QE01: symbol maps, game-specific HLE decisions, MMIO routing, and the scripts that turn your own copy of the game into runnable native code. No game data ships here. The recompiled C lives in generated/, which you produce locally from your own ISO and which is never committed.

Setup

The build expects sibling checkouts. From an empty parent directory:

git clone https://github.com/aharonahdoot/StrikersRecomp.git
cd StrikersRecomp && ./bootstrap.sh

bootstrap.sh clones DolRecomp (our maintained fork, pending upstream review), GXRuntime, and RecompCore next to this checkout.

Generating the recompiled code

You need your own Super Mario Strikers ISO. Then:

python3 tools/generate.py --iso /path/to/strikers.iso

This extracts main.dol, runs DolRecomp over it (~665k instructions, zero unknown opcodes, 163 C chunks), applies tools/fix_generated.py, and leaves the result in generated/. --dol /path/to/main.dol skips extraction if you already extracted the DOL (in Dolphin: right-click the game → Properties → Filesystem).

Two ways to run it

1. RecompCore module (recommended). Builds the generated code into a native module that RecompCore (a Dolphin fork) loads by disc ID; everything the module doesn't cover falls back to Dolphin's interpreter.

tools/package_module.sh        # builds and installs the gG4QE01_recomp module

The module is an ordinary shared library (.dylib/.so/.dll depending on your platform; macOS is what we test on today).

Then run RecompCore with -C Dolphin.Core.CPUCore=6. This path has been verified in lockstep against Dolphin's interpreter: 0 divergences over 37.7 billion dispatches, boot through a full match.

2. Standalone GXRuntime app. A self-contained runtime with its own GX renderer, input, and audio:

cmake -S . -B build && cmake --build build -j
STRIKERS_ISO=/path/to/strikers.iso ./build/StrikersRecomp

What works

Boot, menus, the intro cutscene, and full matches. Saves persist on a virtual memory card (.dolcard). Under RecompCore, 99.9% of dispatches run native.

Known gaps: player shadows and gloss passes in the standalone renderer, non-intro cutscenes, and standalone in-match performance (the active workstream — RecompCore is the full-speed path today).

Layout

runtime/host/    G4QE01 MMIO routing, interrupts, audio adaptation, HLE policy
chassis-module/  RecompCore module build (CMake + export tables)
tools/           generation, correction, and packaging tools
generated/       DolRecomp output (git-ignored; produced by generate.py)
docs/            architecture and reproduction notes

Licensing & credits

GPLv3 (see LICENSE). Symbols and addresses derive from the CC0 smstrikers-decomp project — see THIRD_PARTY.md. Super Mario Strikers is © Nintendo/Next Level Games; this project ships none of its code or assets, and module binaries built from it must not be redistributed.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Fighting / Combat
Status
alpha
Original platform
GameCube
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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