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The SpongeBob SquarePants Movie
PORTSNATIVE

The SpongeBob SquarePants Movie

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

The SpongeBob SquarePants Movie

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Bob Esponja: la película es un videojuego de plataformas basado en la película animada homónima, que forma parte de la serie de televisión animada Bob Esponja de Nickelodeon creada por Stephen Hillenburg. Según la trama, Bob Esponja y su mejor amigo, Patricio Estrella, se dirigen a la ciudad prohibida de Ciudad Almeja para recuperar la corona robada del rey Neptuno y salvar a Mr. Krabs, condenado a muerte. Los protagonistas deberán atravesar diversos escenarios del mundo submarino, enfrentarse a los secuaces de Plankton y liberar a los habitantes de Fondo de Bikini.

Official project information

Author's original READMEOpen on GitHub ↗

The Spongebob Squarepants Movie Game Build Status Code Progress Discord Badge

A work-in-progress decompilation of TSSM.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GGVE78: (NTSC)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/my/repo.git
    
  • Copy your game's disc image to orig/GGVE78.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GAMEID (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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