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Tiger Woods PGA Tour 2004
PORTSNATIVE

Tiger Woods PGA Tour 2004

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXMACOSALPHA

Tiger Woods PGA Tour 2004

OriginGameCube

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Tiger Woods PGA Tour 2004 es un videojuego de acción y aventura publicado por Electronic Arts en 2003.

Official project information

Author's original READMEOpen on GitHub ↗

Tiger Woods PGA Tour 2004

A matching decompilation of Tiger Woods PGA Tour 2004 (GameCube, EA Redwood Shores, 2003): C source that compiles back to a byte-identical copy of the retail main.dol, written the way EA wrote it.

This repository contains no game assets, no game code binaries and no official SDK files. You need your own copy of the game to build it.

The match is complete: all 7,647 functions are byte-exact and every unit links from C. Work now goes into making the code read well: naming what is still unnamed, giving structs real fields, and keeping comments to what explains the game.

Targets

IdRegionRevisionStatusOriginal SHA-1
GW4E69-rev0USA0activebbbc55485e51973931dee169e7bf87bc7379223f

config/targets.json is the registry; each target's inputs are in config/<id>/. main.dol is identical on Disc 1 and Disc 2, so either disc works.

Building

Needs Python 3 and ninja. On Linux and macOS, wibo is downloaded automatically to run the compiler.

  1. Put your disc image (ISO/GCM, RVZ, WIA, WBFS, CISO, NFS, GCZ or TGC) in orig/GW4E69-rev0/, or the extracted main.dol at orig/GW4E69-rev0/sys/main.dol.
  2. python configure.py then ninja. The build ends with build/GW4E69-rev0/main.dol: OK when the output matches.
  3. ninja build/GW4E69-rev0/report.json measures the target.

To check every active target: for id in $(python3 -c 'from tools.targets import build_targets; print(*build_targets())'); do python3 configure.py --version "$id" && ninja; done.

Pinned tool versions are in configure.py; the build structure is dtk-template. A cloud session sets itself up with tools/cloud/setup.sh (tools/cloud/README.md).

CI and the progress site

.github/workflows/validate.yml builds every affected target in the private build image from mitsevox/tw2004-build, runs the audit check, and publishes each measurement to the progress site on main. Pull requests publish nothing. Details: docs/infrastructure.md.

Contributing

The project owner is mitsevox, the sole merge authority. See CONTRIBUTING.md for the tiers, the task loop and the review checklist; agents start with AGENTS.md, whose Project section holds this repository's own rules and points to the audit process.

Layout

DirectoryPurpose
src/, include/The game's C source and headers; src/README.md maps the files to the game's subsystems
extern/The Nintendo SDK, C library and Metrowerks runtime, built from public GameCube decompilations
config/<id>/One target's toolkit inputs (symbols.txt holds every name), build.sha1 and evidence.tsv
orig/<id>/Where the original goes locally; ignored by Git
build/Generated; ignored
tools/, tests/The kit tools, dtk-template's tools and the project's own: naming, lint, matching, and tools/mods/ Gecko codes built from the decomp (untested)
docs/, references/Durable project knowledge (docs index) and symbol dumps from related EA builds (TW07, TW06, Madden 2003 and others) that EA's names are taken from

Credits and licenses

Imported source is credited in CREDITS.md and in each extern/ folder; this project's own code is under LICENSE (CC0 1.0).

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
alpha
Original platform
GameCube
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
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Target platforms 3

Windows
Linux
macOS
View on GitHub
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