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Tile Puzzle Ultimate (3DS)
PORTSNATIVE

Tile Puzzle Ultimate (3DS)

NATIVE PORTPUZZLE / LOGICBETA

Tile Puzzle Ultimate (3DS)

Tile Puzzle Ultimate

OriginOther

TechnologyNative C/C++ port (engine reimplementation)

View official project

About the project

Tile Puzzle Ultimate es un videojuego de puzles publicado por Homebrew para Other, lanzado en 2013.

Official project information

Author's original READMEOpen on GitHub ↗

Tile Puzzle Ultimate For 3DS

The Tile Puzzle Ultimate port for the Nintendo 3DS, built using Lua and homebrew development tools.

The original game source code can be found here.

Projects & Tools Used

  • lpp-3ds (Lua Player Plus 3DS) - A powerful homebrew interpreter that allows running Lua code on the Nintendo 3DS.
  • Micro2D Engine - My lightweight 2D game engine/framework developed in Lua for structuring and rendering 2D games.
  • devkitPro - Essential toolchain and utilities (makerom, 3dstool) used for building Nintendo 3DS homebrew packages (.3dsx and .cia).
  • Lua - The lightweight multi-paradigm programming language used for game logic and scripting.

Limitations due to LPP-3DS

  • Closing and opening the 3DS results in a black screen, needing to restart the console.
  • HOME Menu suspension does not work properly. When returning the game from the HOME Menu, the screen turns black. So the best way to solve this was making quitting the game immediately when pressing the HOME button.
  • The game does not have any sound effects, just background music. I had so many crashes while playing background music and sound effects simultaneously on the 3DS.
  • The sounds does not work on emulator.

Gallery

Init Phone 3DS

  • Gameplay on 3DS:

https://github.com/user-attachments/assets/9cff6bfa-4255-4120-8f9e-79d19a4031e8

  • Gameplay on Citra Emulator:

https://github.com/user-attachments/assets/8b76fb58-a5d7-401f-82ab-72e3c16f3649

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Puzzle / Logic
Status
beta
Original platform
Other
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 0

View on GitHub
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