Skip to content
PORTSNATIVE.
HomeCatalog
Web GamesEmulatorsToolsNews
PORTSNATIVE.

A catalog for discovering ports and related projects. We link to official sources and do not host original game files.

ExploreCatalogMy list
InformationAbout usSuggest a portSupportDonationsLegal notice
© 2026 PortsNative
Back to catalog
Ty the Tasmanian Tiger
PORTSNATIVE

Ty the Tasmanian Tiger

NATIVE PORTPLATFORMERWINDOWSLINUXMACOSALPHA

Ty the Tasmanian Tiger

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Ty the Tasmanian Tiger es un videojuego de plataformas de 2002 desarrollado por Krome Studios y publicado por Electronic Arts para las videoconsolas Nintendo GameCube, PlayStation 2 y Xbox. El juego fue remasterizado en HD para Microsoft Windows y estuvo disponible a través de Steam en 2016. También se desarrolló una versión remasterizada en 2020 publicada por Krome Studios para Nintendo Switch, PlayStation 4, Xbox One y Xbox Series X/S. El desarrollo del videojuego comenzó en 2000 con cinco desarrolladores de Krome Studios y el equipo de desarrollo se amplió más tarde a 45 personas.

Official project information

Author's original READMEOpen on GitHub ↗

Ty the Tasmanain Tiger
Build Status Code Progress Data Progress Discord Badge

A work-in-progress decompilation of Ty the Tasmanian Tiger.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GTYE69: (USA)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/1superchip/ty-decomp.git
    
  • Using Dolphin Emulator, extract your game to orig/GTYE69.

    • To save space, the only necessary files are the following. Any others can be deleted.
      • sys/main.dol
  • Configure:

    python configure.py
    

    To use a version other than GTYE69 (USA), specify it with --version.

  • Build:

    ninja
    

Visual Studio Code

If desired, use the recommended Visual Studio Code settings by renaming the .vscode.example directory to .vscode.

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
CALIFICACIÓN
—
Loading votes…
Advertisement

PROJECT FILE

Project type
NATIVE PORT
Genre
Platformer
Status
alpha
Original platform
—
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
Advertisement