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Civilization V · Unciv
PORTSNATIVE

Civilization V · Unciv

NATIVE PORTSTRATEGY / RTSWINDOWSLINUXMACOSANDROIDIOSSTABLE

Civilization V · Unciv

Civilization V

OriginWindows

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS, Android, iOS

View official project

About the project

Sid Meier's Civilization V es un videojuego de estrategia por turnos desarrollado por Firaxis Games y distribuido por 2K Games, y el quinto de la serie Civilization. Fue publicado en Estados Unidos el 21 de septiembre de 2010 y en Europa el 24 de septiembre del mismo año.

Official project information

Author's original READMEOpen on GitHub ↗

Unciv - Civ V remake for Android & Desktop

Google Play F-Droid itch.io Flathub AUR pi-apps Brew Chocolatey scoop-games

Build status Discord

What is this?

An open source, moddability-focused Android and Desktop remake of Civ V, made with LibGDX.

Is this any good?

Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".

If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)

How do I install?

  • Android - Google Play or F-droid
  • Linux - itch.io, Flatpak via Flathub, or AUR
  • Windows - Grab the MSI, or get from itch.io, Chocolatey, or Scoop
  • Raspberry Pi - Pi-apps
  • MacOS - Via Brew (brew update && brew install unciv) or install with this guide
  • Jars, APKs and Windows/Linux builds also available in Releases (run jar with java -jar Unciv.jar) - not recommended since we update frequently and you will quickly become out-of-date
  • Build from scratch if that's your thing

What's the roadmap?

In this order:

  • Polish!
    • UI+UX improvements (suggestions welcome!)
    • Better automation, AI etc. in-game
  • G&K mechanics - see #4697
  • BNW mechanics - trade routes, world congress, etc.

At the moment, no one is explicitly working to add these mechanics in - you could be the one! :D

Contributing

Programmers start here!

Translators start here! Language completion status here

Modders start here!

You can join us in any of the open issues, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

FAQ

How about iOS?

I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an iOS device it means I can't test it properly.

Steam release?

Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below).

Will you implement {feature}?

If it's in the original Civ V, then yes!

If not, then the feature won't be added to the base game - possibly it will be added as a way to mod the game, which is constantly expanding.

Why not? This is its own game, why not add features that weren't in Civ V?

Having a clear vision is important for actually getting things done.

Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.

As an open source project, this stuff is done in our spare time, of which there isn't much.

We need a clear-cut criteria to decide what to work on and what not to work on.

Will you implement Civ VI?

Considering how long it took to get this far, no.

How can I learn to play? Where's the wiki?

All the tutorial information is available in-game at menu > civilopedia > tutorials

All the information is included in the amazing Civ V wiki

Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)

Alternatively, you could join us on Discord and ask there =D

Aren't you basically making a Civ V clone? Is that even legal?

According to the US Copyright Office FL-108, intellectual property rights do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs.

It is definitely illegal:

  • To use any assets from the original game (images, sound etc) - they belong to Firaxis

It is probably illegal (no solid sources on this):

  • To use the Civilization name
  • To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)

Interestingly, Civilization is a registered trademark, but it looks like it's only that particular logo which is trademarked, so technically you could make another game called "Civilization" and it'll stick. In any case we're not going there :)

Run with Docker Docker

docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv Then go to http://localhost:6901/vnc.html?password=headless

For more details, e.g. installing Docker, keeping saves between runs and over image updates, building the image yourself, troubleshooting connection issues, or using a native VNC client instead of a browser, see Building-Locally.

Licensing and credits

Unciv's source code is available under the Mozilla Public License 2.0 (see LICENSE), except where otherwise noted. TextureArraySpriteBatch.java, forked from carlislefox/libgdx-texture-array-batch, is available under CC0 1.0 Universal (see LICENSE-TextureArraySpriteBatch).

The media files are authored by many people and are available under a mix of CC BY-SA 4.0, CC BY 3.0/4.0, CC0, and public domain terms (see docs/Credits.md).

Read official guide
CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Strategy / RTS
Status
Stable
Original platform
Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 5

Windows
Linux
macOS
Android
iOS
View on GitHub
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