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Heroes of Might and Magic III · VCMI
PORTSNATIVE

Heroes of Might and Magic III · VCMI

NATIVE PORTSTRATEGY / RTSWINDOWSLINUXMACOSSTABLE

Heroes of Might and Magic III · VCMI

Heroes of Might and Magic III

OriginMS-DOS / Windows

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

Heroes of Might and Magic III es un videojuego de estrategia publicado por Ubisoft en 2026.

3 versions of Heroes of Might and Magic III

You're viewing: VCMI

VCMIgithub.com/vcmi/vcmi
Windows
Linux
macOS
Current
Heroes of Might and Magic IIIgithub.com/sushi-shi/homm3-decomp
Windows
›
Heroes of Might and Magic III (vcmi-wasm)github.com/caiiiycuk/vcmi-wasm
Web
›

Official project information

Author's original READMEOpen on GitHub ↗

VCMI - Open Heroes 3

VCMI Github Downloads Github Downloads Github Downloads Github Downloads

VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.

<p> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.3.0/Castle%20Siege.jpg?raw=true" alt="Vanilla town siege in extended window" style="height:120px;"/> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.3.0/Town%20Screen%20with%20Radial%20Menu.jpg?raw=true" alt="Vanilla town view with radial menu for touchscreen devices" style="height:120px;"/> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.4.0/Big%20spellbook.jpg?raw=true" alt="Large Spellbook with German translation" style="height:120px;"/> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.4.0/Quick%20Hero%20Select%20Bastion.jpg?raw=true" alt="New widget for Hero selection, featuring Pavillon Town" style="height:120px;"/> </p>

Links

  • Homepage: https://vcmi.eu/
  • Forums: https://forum.vcmi.eu/
  • Bugtracker: https://github.com/vcmi/vcmi/issues
  • Discord: https://discord.gg/chBT42V
  • GPT Store: https://chat.openai.com/g/g-1kNhX0mlO-vcmi-assistant

VCMI translations are powered by Weblate

Translation status

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

  • Windows
  • macOS
  • Linux
  • Android
  • iOS

See also installation guide for Heroes Chronicles.

<p> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.4.0/Antagarich%20Burning%20Battle.jpg?raw=true" alt="Forge Town in battle" style="height:120px;"/> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.6.0/New%20bonus%20descriptions.png?raw=true" alt="New creature dialog with ability descriptions" style="height:120px;"/> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.6.0/Preserve%20siege.jpg?raw=true" alt="Preserve town siege" style="height:120px;"/> <img src="https://github.com/vcmi/VCMI.eu/blob/master/static/img/screenshots/1.4.0/Editor.jpg?raw=true" alt="Map editor" style="height:120px;"/> </p>

Documentation and guidelines for players

  • Frequently asked questions (external link)
  • Game mechanics
  • Bug reporting guidelines
  • Cheat codes
  • Privacy Policy

Documentation and guidelines for translators

  • Translations

Current translation status

Translation status

Documentation and guidelines for game modders

  • Modding Guidelines
  • Mod File Format
  • Bonus Format
  • Map Editor
  • Campaign Format
  • Configurable Widgets

Documentation and guidelines for developers

  • Contribution Guidelines

Development environment setup instructions:

  • Building VCMI for Android
  • Building VCMI for iOS
  • Building VCMI for Linux
  • Building VCMI for macOS
  • Building VCMI for Windows
  • Conan

Engine documentation: (NOTE: may be outdated)

  • Development with Qt Creator
  • Coding Guidelines
  • Bonus System
  • Code Structure
  • Logging API
  • Lua Scripting System
  • Serialization

Documentation and guidelines for maintainers

  • Project Infrastructure
  • Release Process
  • Ubuntu PPA

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2026 VCMI Team (check AUTHORS file for the contributors list)

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Strategy / RTS
Status
Stable
Original platform
MS-DOS / Windows
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
Aug 15, 2026

Target platforms 3

Windows
Linux
macOS
View on GitHub
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