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XD: Gale of Darkness
PORTSNATIVE

XD: Gale of Darkness

NATIVE PORTROLE-PLAYING / RPGWINDOWSLINUXMACOSALPHA

XD: Gale of Darkness

OriginGameCube

TechnologyNative C/C++ port (engine reimplementation)

Available forWindows, Linux, macOS

View official project

About the project

XD puede referirse a:XD, emoticono comúnmente usado en Internet para expresar una cara con los ojos cerrados riendo muy fuertemente. xD-Picture Card, formato de memoria desarrollada por Olympus y Fuji, y usada principalmente en sus productos de cámaras digitales. XD CAM, serie de productos para grabación de vídeo utilizando medios no lineales. XD bit, denominación de Intel para la tecnología NX bit. Pokémon XD: Gale of Darkness, videojuego desarrollado para Nintendo GameCube. Disney XD, canal de televisión estadounidense con difusión internacional.

Official project information

Author's original READMEOpen on GitHub ↗

Pokémon XD: Gale of Darkness – TeamOrre Decompilation Project

Build Status Retail Code Progress Retail Data Progress Demo Code Progress Demo Data Progress

This repository is the home of the Pokémon XD decompilation effort under TeamOrre.

Supported Versions

Work in progress:

  • GXXE01: Rev 0 (USA)
  • NXXJ01: Rev 0 (JP Demo Disc)

Project Goals

  • Reconstruct the game's code in C/C++.
  • Produce a matching retail binary.
  • Remain legally clean – no ROMs, ISOs, or copyrighted assets.

Repository Organization

  • src/ – Decompiled C/C++ sources
  • include/ – Reconstructed headers
  • config/ – Project configs, splits, and symbols
  • tools/ – Helper scripts and utilities
  • docs/ – Documentation and notes

Legal Notices

This project does not contain game assets or proprietary data. It is a reverse engineering effort for educational and archival purposes.

An existing copy of the game is required.

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required. When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone --recurse-submodules https://github.com/TeamOrre/xd-decomp.git
    
  • Copy your game's disc image to orig/GXXE01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GXXE01 (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Contributing

Contributions are welcome! Before making a pull request, please read our contributing guidelines.

Also, consider joining our #pokemon-xd discussion channel on Discord.

Gamecube/Wii Decompilation Discord

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Role-Playing / RPG
Status
alpha
Original platform
GameCube
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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