2048 (PSP)
2048
Sobre el proyecto
2048 es un videojuego de puzles publicado por LA\VA en 2018.
2 versiones de 2048
Estás viendo: 2048 (PSP)
Información oficial del proyecto
2048 for PSP
A native 2048 game for the Sony PSP written in C
Version: 1.0.0
Author: Miss Violin Melody
Website: https://violinmelody.net



This project is not affiliated with or endorsed by Sony. PSPDEV/PSPSDK is the open-source SDK/toolchain used to build the game.
Features
- Native 480x272 PSP renderer using
sceGu - D-pad and analog tile movement
- Animated tile movement
- In-game sound effects
- Persistent high score and settings on the Memory Stick
- Themes
Clone the repository
Install Git then clone the repository and enter its directory:
git clone https://github.com/violinmelody/2048PSP.git
cd 2048PSP
Requirements
You need a working PSPDEV/PSPSDK toolchain and GNU Make. The following commands should be available:
psp-config
psp-gcc
mksfoex
pack-pbp
make
PSPDEV installation documentation is available on the PSPDEV website. If you use a prebuilt PSPDEV archive on Linux, extract it to a permanent location and configure the environment, for example:
export PSPDEV="$HOME/pspdev"
export PATH="$PSPDEV/bin:$PATH"
Verify the toolchain:
psp-config --pspsdk-path
psp-gcc --version
For convenience put the exports in your shell profile if you work on the project regularly.
Build
From the repository root:
make clean
make -j"$(nproc)"
The build creates EBOOT.PBP in the repository root. The Makefile embeds the title 2048 and APP_VER=1.00 in PARAM.SFO, the PSP module itself is version 1.0.
To rebuild after editing source files, normally only this is needed:
make -j"$(nproc)"
To force a completely clean build:
make clean
make -j"$(nproc)"
Install on a PSP
Create:
ms0:/PSP/GAME/2048/
Copy the compiled file to:
ms0:/PSP/GAME/2048/EBOOT.PBP
The PSP must be configured to run homebrew software.
Save data
Version 1.0.0 uses two independent files:
ms0:/PSP/GAME/2048/score.dat
ms0:/PSP/GAME/2048/settings.dat
score.dat stores the persistent best score. settings.dat stores the selected accent color and sound preference. If the normal Memory Stick path cannot be opened, the same filenames are used relative to the game working directory as a fallback.
License
MIT. See LICENSE.