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The Legend of Zelda: Majora's Mask · 2 Ship 2 Harkinian
PORTSNATIVE

The Legend of Zelda: Majora's Mask · 2 Ship 2 Harkinian

PORT NATIVOACCIÓN / AVENTURAWINDOWSLINUXMACOSESTABLE

The Legend of Zelda: Majora's Mask · 2 Ship 2 Harkinian

The Legend of Zelda: Majora's Mask

OrigenNintendo 64

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

The Legend of Zelda: Majora's Mask es un videojuego de acción-aventura del año 2000 desarrollado y publicado por Nintendo para la Nintendo 64. Fue el segundo juego de The Legend of Zelda que utilizó gráficos 3D, después de Ocarina of Time (1998). Diseñado por un equipo creativo liderado por Eiji Aonuma, Yoshiaki Koizumi y Shigeru Miyamoto, Majora's Mask se completó en menos de dos años.

10 versiones de The Legend of Zelda: Majora's Mask

Estás viendo: 2 Ship 2 Harkinian

2 Ship 2 Harkiniangithub.com/2ship2harkinian/2ship2harkinian
Windows
Linux
macOS
Actual
Majora's Mask Decompilationgithub.com/zeldaret/mm
Windows
Linux
macOS
›
MaskPad (Majora's Mask iOS)github.com/chrissotraidis/maskpad
iOS
›
2 Ship 2 Harkinian (2s2h)github.com/Jameriquiah/2ship2harkinian
Android
›
2 Ship 2 Harkinian (Android)github.com/linkzenic/2ship2harkinian-Android
Android
›
2 Ship 2 Harkinian (Outdated)github.com/Waterdish/2ship2harkinian-Android
Android
›
2ship2harkinian · Android (HarbourMasters)github.com/HarbourMasters/2ship2harkinian
Windows
Android
Linux
›
The Legend of Zelda: Majora's Mask (MMRecompRando)github.com/RecompRando/MMRecompRando
Windows
›
Zelda 64: Recompiledgithub.com/Zelda64Recomp/Zelda64Recomp
Windows
Linux
macOS
›
Zelda64 Recompiled (Android)github.com/linkzenic/Zelda64Recomp-Android
Android
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

2 Ship 2 Harkinian

Discord

Official Discord: https://discord.com/invite/sxrPyuh697

If you're having any trouble after reading through this README, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.

Quick Start

2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.

1. Verify your ROM dump

You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1 hash with the hashes here.

2. Download 2 Ship 2 Harkinian from Releases

3. Launch the Game!

Windows

  • Extract the zip
  • Launch 2ship.exe

Linux

  • Place your supported copy of the game in the same folder as the appimage.
  • Execute 2ship.appimage. You may have to chmod +x the appimage via terminal.

macOS

  • Run 2ship.app.
  • When prompted, select your supported copy of the game.

4. Play!

Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!

Configuration

Default keyboard configuration

N64ABZStartAnalog stickC buttonsD-Pad
KeyboardXCZSpaceWASDArrow keysTFGH

Other shortcuts

KeysAction
F1Toggle menubar
F11Fullscreen
TabToggle Alternate assets
Ctrl+RReset

Graphics Backends

Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.

If you're having an issue with crashing, you can also change the API manually in the 2ship2harkinian.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:

  • 0 = DirectX 11 (default on Windows)
  • 1 = OpenGL
  • 2 = Metal (default on macOS)

Custom Assets

Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.

If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:

  • retro - OTR and O2R generator
  • fast64 - Blender plugin

Development

If you want to manually compile 2S2H, please consult the building instructions.

Nightly Builds

If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.

  • Windows
  • Linux
  • Mac
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
Estable
Plataforma de origen
Nintendo 64
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
18 sept 2026

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
Publicidad