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Animal Crossing
PORTSNATIVE

Animal Crossing

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

Animal Crossing

TecnologíaDescompilación y Reconstrucción en C/C++

Disponible paraWindows

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Sobre el proyecto

Animal Crossing, conocido en Japón como Dōbutsu no Mori en Japón, es un videojuego de simulador de vida desarrollado y publicado por Nintendo para la videoconsola Nintendo GameCube en el año 2001.

11 versiones de Animal Crossing

Estás viendo: Animal Crossing

Animal Crossinggithub.com/ACreTeam/ac-decomp
Windows
Actual
Androidreddit.com/r/AndroidNativePorts/comments/1v5dbdd/animal_crossing_android_port
Android
›
Animal Crossing ( animalcrossing-visionos)github.com/chrissotraidis/bellpad
Windows
macOS
›
Animal Crossing (ACreTeam)github.com/ACreTeam/forest
Windows
›
Animal Crossing (Anbernic handhelds)github.com/TechProGabe/OpenCrossing-Anbernic
Linux
›
Animal Crossing (Android)github.com/zwaetschge/ACGC-Android-Port
Android
›
Animal Crossing (Animal Crossing PC Port - Deluxe Edition)github.com/imcynic/ACGC-Deluxe-PC-Port
Windows
›
Animal Crossing (Dreamcast)github.com/TechProGabe/OpenCrossing-Dreamcast
Por confirmar
›
Animal Crossing (PS3)github.com/EstudioCases/Animal-Crossing-Ps3-Port
Por confirmar
›
Animal Crossing (Xbox)github.com/TechProGabe/OpenCrossing-Xbox
Por confirmar
›
Animal Crossing PC Portgithub.com/flyngmt/ACGC-PC-Port
Windows
Linux
macOS
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Animal Crossing
Build Status DOL Progress REL Progress Discord Badge

<img src="https://decomp.dev/ACreTeam/ac-decomp.svg?w=512&h=256" width="512" height="256">

A decompilation of Animal Crossing for the Nintendo GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GAFE01_00: Rev 0 (USA)

A decompilation of the original N64 version of the game is being worked on here.

<!-- Quick Guides ============ - [Dumping Game Files](./docs/extract_game.md) - [Ghidra Setup](./docs/ghidra_setup.md) - [Generating Decomp Context](./docs/generating_decomp_context.md) - [decomp.me Basics](./docs/decomp_me_basics.md) - [Ghidra Basics](./docs/ghidra_basics.md) - [m2c Basics](./docs/m2c_basics.md) - [Decomp Basics](./docs/decomp_basics.md) -->

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone --recursive https://github.com/Prakxo/ac-decomp.git
    
  • Update and Initialize submodules:

    git submodule update --init --recursive
    
  • Copy your game's disc image to orig/GAFE01_00.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
  • Configure:

    python configure.py
    

    To use a version other than GAFE01_00 (USA), specify it with --version.

    Stock GC 2.6 with the external SJIS wrapper is the default. To use the optimized compiler with built-in SJIS conversion, run python configure.py --version GAFU01_00 --fast-mwcc. This uses the compiler set in build/GAFU01_00/compilers (including GC/2.6f1), or the directory specified by --compilers. Versions without GC 2.6 are unaffected. Omit --fast-mwcc when configuring to return to stock. The GC/2.6f1 compiler is an unreleased modification, so most users should stick to stock GC/2.6.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Credits

  • jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
  • encounter and NWPlayer123 for dtk-template and setting up the current build system.
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
—
Tecnología
Descompilación y Reconstrucción en C/C++
Versión
—
Actualización
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Plataformas de destino 1

Windows
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