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Apotris (PSP)
PORTSNATIVE

Apotris (PSP)

PORT NATIVOLÓGICA / PUZLEBETA

Apotris (PSP)

Apotris

OrigenGame Boy Advance

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Ver proyecto oficial

Sobre el proyecto

Apotris es un videojuego de puzles publicado por Akouzoukos para Game Boy Advance, lanzado en 2021.

2 versiones de Apotris

Estás viendo: Apotris (PSP)

Apotris (PSP)github.com/dadcapgamer/apotrisPSP
Por confirmar
Actual
Apotris (Android)github.com/SanGraphic/Apotris-Android
Android
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Apotris PSP

Native PSP port of Apotris 4.1.0 by Akouzoukos and contributors, the block-stacking game originally made for the Game Boy Advance. Tested on real PSP hardware: gameplay, sound, music, saving and exit to XMB.

Install

Download the zip from Releases and copy the APOTRIS folder into PSP/GAME/ on the Memory Stick. Everything is linked into the EBOOT.PBP; there are no other files to copy.

Save data is written to PSP/SAVEDATA/APOTRIS/.

Controls

  • D-pad: move / menu navigation
  • Cross: confirm / rotate right
  • Circle: cancel / rotate left
  • L and R: additional gameplay actions (all controls are rebindable in-game)
  • Start: pause
  • Select: secondary menu action

Build

Requires the PSPDEV toolchain (with SDL2 and libxmp-lite) and Python 3.

git clone https://github.com/dadcapgamer/apotrisPSP.git
cd apotrisPSP
git submodule update --init
export PSPDEV=~/pspdev
export PATH="$PSPDEV/bin:$PATH"
make -j4
make package

make package writes psp-package/APOTRIS/, ready to copy to the PSP.

Port notes

  • The game renders its 240x160 playfield in software and presents it at 408x272 with pillarboxing.
  • Sound effects are mixed into sceAudio by source/psp_audio.cpp; music is played by libxmp-lite. Both are packed into the EBOOT at build time by the scripts in tools/.
  • Tilengine is an unmodified upstream submodule. The PSP changes to it live in patches/tilengine-psp.patch, which the Makefile applies automatically.
  • Do not add --gc-sections to LDFLAGS: it strips the PSP import stubs and the game crashes before main.

This repository contains only what the PSP build needs. For the full game and its other platforms, see the upstream project.

License

AGPL-3.0, the same as upstream Apotris. See LICENSE.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lógica / Puzle
Estado
beta
Plataforma de origen
Game Boy Advance
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
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