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Army of Two (PC)
PORTSNATIVE

Army of Two (PC)

PORT NATIVOACCIÓN / AVENTURAWINDOWSBETA

Army of Two (PC)

Army of Two

OrigenXbox 360

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Army of Two es un juego desarrollado por Electronic Arts, para las consolas PlayStation 3 y Xbox 360 y lanzado el 6 de marzo de 2008.

3 versiones de Army of Two

Estás viendo: Army of Two (PC)

Army of Two (PC)github.com/OpenPortroid/ArmyOfTwoRecompilation
Windows
Actual
Army of Twogithub.com/Genesis5500/ArmyOfTwo-Recomp
Windows
›
Army of Two Recompiledgithub.com/nikolaygorb/ArmyOfTwoRecomp
Windows
Linux
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<p align="center"> <img src="./aot/docs/logo.png" alt="Army of Two Recompilation"> <br> <img src="https://img.shields.io/badge/platform-Windows%20x64-0078D6?logo=windows&logoColor=white" alt="Windows x64"> <img src="https://img.shields.io/badge/renderer-Direct3D%2012-76B900" alt="Direct3D 12"> <img src="https://img.shields.io/badge/co--op-online-1E5BB8" alt="Online co-op"> </p>

Army of Two Recompilation

Unofficial PC port of the Xbox 360 version of Army of Two (2008). The campaign can be played in online co-op and versus online against other players and bots, all without EA servers. Graphics go through the port's own Direct3D 12 renderer, not GPU emulation. The game's PowerPC code is statically recompiled to C++ with the ReXGlue SDK and built as a Windows x64 executable.

The whole game is finishable in solo or co-op without crashes. Tested on NVIDIA GeForce RTX 2060 and RTX 4060.

The repository contains no game files. You need your own copy of the game.

Found a bug or have a suggestion? Please open an issue.

Requirements

  • Windows 10/11 x64 only, a GPU with Direct3D 12
  • A CPU with AVX2; for CPUs without it there is an AVX1 version (avx1-version.aot in each release, the launcher installs it by itself)
  • About 6 GB of disk space, plus 1.3 GB for the DLC
  • Army of Two for Xbox 360 (European release), Title Update 2 and DLC (optional)

Installation

  1. Download the package from Releases and extract it to a writable folder (not Program Files).
  2. Run ArmyOfTwoLauncher.exe. If the game is not installed, it opens the install screen.
  3. Choose the disc image (.iso) or default.xex of an extracted game, and the Title Update 2 package TU_12K222C_0000004000000.00000000000G1. DLC packages are optional.
  4. Press Install. The files are copied to assets\.

Saves: Documents\armyoftworecomp_tu2. The launcher offers new versions by itself; or extract the new package over the old one (settings and saves are kept).

On the first runs shaders are compiled, so there are short stutters.

What the port adds

  • Online co-op without EA servers, Public and Private Co-op
  • Online versus without EA servers, with private matches and invites; bots fill the empty slots
  • Split-screen on one PC with each player's devices chosen in the launcher
  • Graphics settings inside the game (Options → Graphics or F1): render resolution above the console's 720p, anti-aliasing, ambient occlusion, shadow resolution, anisotropic filtering, FPS cap and more
  • Field of view sliders for walking and for aiming
  • Widescreen and ultrawide aspect ratios
  • Achievements with on-screen notices
  • Keyboard and mouse support, including keyboard key glyphs in on-screen button prompts
  • Key and gamepad rebinding inside the game (Options → Graphics → Controls) and in the launcher
  • Skippable pre-rendered cutscenes using the Enter or Space key
  • Frame rate overlay on F2 (off, simple, detailed)
  • The debug menu (F1): graphics, field of view and mouse settings, achievements, invites, cheats.

Controls

ActionKeyboard / mouseController
MoveW A S DLeft stick
Camera / aimMouseRight stick
FireLMBRT
Precision aimRMBLT
ReloadRX
Roll / cover / vaultSpaceY
Use / confirmE / EnterA
BackBackspace / QB
CrouchCtrl / CL3
Inventory (hold)ZLB
Co-op commands (hold)FRB
Weapons and grenades1–4LB + D-pad
Partner ordersArrowsD-pad
R3MMBR3
GPSTabBack
PauseEscStart
Port debug menuF1
Frame rate overlayF2
Accept an inviteF6

Bindings: in the game, Options → Graphics → Controls (Enter or a click on a row, then the key; left adds one more key); the launcher's Settings → Keyboard and Gamepad tabs (press the key or button to assign it, combinations and mouse buttons 4–5 work), or settings\mapping.toml (keybind_*, padbind_*). Gamepads work as on the console.

Co-op

  • Works over LAN or a virtual network (Radmin VPN, ZeroTier, Tailscale).
  • Both players start the game from the launcher. The launcher looks for a host on the local network and picks the role. Over the internet, enter the host's IP in the launcher's Settings → Network.
  • Public Co-op: Campaign Mode → Public Co-op Game.
  • Private Co-op (recommended), with invites: the lobby's Invite button opens the Players window with the players found on the network (also the F1 menu's Invites tab); the partner accepts the invite with F6. Unlike Public Co-op, it keeps checkpoints, so you can continue the game later.
  • Both players need the same version of the port (both on the AVX1 version if one of them has no AVX2), the same DLC and the same game language.
  • Allow the game through Windows Firewall once on both PCs: the launcher's Settings → Network → Windows Firewall.

Details: aot/docs/online_coop.md.

Versus

  • Versus works over the same networks as co-op: choose Versus in the main menu. A Custom Match takes invites as Private Co-op does.
  • A match can start with fewer than 4 players: bots fill the empty places. They carry hostages to the extraction, destroy depots, buy weapons and armor, lift their partner up walls and take cover under fire.
  • Bot settings are in settings\online.toml (ao2_versus_bots, ao2_versus_bots_buy and the other ao2_versus_bots_* keys). Every player of a match needs the same bot settings.

Split-screen

  • Two players on one PC: in the launcher, Settings → Split-Screen, turn it on, enter both gamertags and pick each player's devices from the list of connected ones: the keyboard and mouse, a specific gamepad, any gamepad, or the keyboard plus a pad. Play then starts the game at once, without the host search.
  • Player 2 signs in with their own profile and saves while a device is assigned to them.
  • The mouse aims and drives for the player who has the keyboard.
  • Button prompts follow each player: keys in the keyboard player's half of the screen, Xbox buttons in the other's; a prompt they share shows both.
  • Without the launcher: input_player1, input_player2, user_gamertag_2 and max_local_users in settings\mapping.toml.
  • Versus in split-screen: in the Custom Match lobby press Y (Guest Sign-In), then A: player 2 joins as player 1's guest, on the same team, and the match is played on a split screen; bots fill the other places. Not in ranked matches, as on the console (ao2_versus_guest in settings\online.toml). The guest plays with player 2's devices, or, with one gamepad and the devices left automatic, with that gamepad while player 1 keeps the keyboard and mouse; it returns to player 1 after the match.

Settings

TOML files in settings\. Most settings can also be changed in the game (Options → Graphics, the F1 menu) or in the launcher, and are saved there.

FileContents
hardware.tomlWindow, fullscreen, render scale (ao2_native_gpu_resolution_scale), FPS cap (ao2_fps_target), aspect ratio (ao2_aspect_ratio), graphics effects, field of view (ao2_fov, ao2_fov_aim), language (ao2_game_language)
mapping.tomlKey and gamepad bindings, mouse sensitivity and inversion, split-screen players and devices
online.tomlCo-op and versus settings, versus bots (ao2_versus_bots*), gamertag

Building

Needed: Visual Studio 2022 Build Tools, LLVM/Clang, CMake, Ninja, Git, and the game files with default.xexp from TU2 in aot/assets/ (aot/assets/README.md).

FolderContents
aot/The port: manifest, sources (aot/src), renderer (aot/src/gpu/native), settings
sdk_changes/Changed ReXGlue SDK files (README)
launcher/Launcher (README)
tools/Debug and test tools
  1. SDK with the port's changes:

    powershell -ExecutionPolicy Bypass -File sdk_changes\apply.ps1
    build-sdk.cmd
    
  2. Code generation:

    cd aot
    rexglue\win-amd64\bin\rexglue.exe codegen armyoftworecomp_manifest.toml
    
  3. Game build: build.cmd (release; other modes are listed at the top of the file, among them compat for the AVX1 version and the profile-guided optimization steps). It also copies the modified rexruntime.dll from sdk\ next to the game.

  4. Launcher: launcher\build.cmd.

Release package: aot\tools\make_release.ps1 [-Zip] (needs the release, compat and launcher builds). Renderer notes: aot/docs/native_renderer.md.

Special Thanks

  • Nikolay Gorb
  • rexglue

Legal

A fan project, not affiliated with Electronic Arts. Army of Two and related names are trademarks of their owners. The repository contains only the port's code and the recompilation config; the recompiled code is generated locally from your copy of the game.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
beta
Plataforma de origen
Xbox 360
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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