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Bloodborne
PORTSNATIVE

Bloodborne

PORT NATIVOROL / RPGWINDOWSBETA

Bloodborne

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Bloodborne es un videojuego de rol de acción dirigido por Hidetaka Miyazaki, desarrollado por From Software y distribuido por JapanStudio y Sony Computer Entertainment para la plataforma de PlayStation 4. El videojuego sigue las acciones del personaje del jugador, el Cazador, a través de Yharnam, una ciudad ficticia de estilo victoriano, cuyos habitantes han sido afectados con una enfermedad de transmisión sanguínea anormal.

9 versiones de Bloodborne

Estás viendo: Bloodborne

Bloodbornegithub.com/Awakenchan/LanternEngine
Windows
Actual
bbportgithub.com/deadinside28/bloodborne_pc
Windows
Linux
›
bloodborne pc (AwesomeObserver)github.com/AwesomeObserver/bloodborne_pc
Windows
›
Bloodborne (bbhost)github.com/droogie/bbhost
Windows
›
Bloodborne (bloodborne_pc_windows_port)github.com/Mrsuss60/bloodborne_pc_windows_port
Windows
›
Bloodborne (macOS)github.com/Wooloomooloo2/bloodborne_mac_port
macOS
›
Bloodborne Androidgithub.com/ducvd89/Bloodborne-Android
Android
›
Bloodborne Decompilationgithub.com/Yharnam-Hunters/Paleblood
Windows
Linux
macOS
›
Bloodborne for Windows (Supermedo)github.com/Supermedo/bloodborne_pc
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Lantern Engine

<a href="https://trendshift.io/repositories/302591?utm_source=trendshift-badge&amp;utm_medium=badge&amp;utm_campaign=badge-trendshift-302591" target="_blank" rel="noopener noreferrer"><img src="https://trendshift.io/api/badge/trendshift/repositories/302591/daily?language=C%23" alt="Awakenchan%2FBloodBorneButPc | Trendshift" width="250" height="55"/></a> <a href="https://trendshift.io/repositories/302591?utm_source=trendshift-badge&amp;utm_medium=badge&amp;utm_campaign=badge-trendshift-302591" target="_blank" rel="noopener noreferrer"><img src="https://trendshift.io/api/badge/trendshift/repositories/302591/weekly?language=C%23" alt="Awakenchan%2FLanternEngine | Trendshift" width="250" height="55"/></a>

Lantern Engine runs your own copy of Bloodborne on Windows and Linux: a launcher and my engine, built on bbport and shadPS4 and reworked by me for performance. The game's own code runs natively on your CPU; its graphics are translated to Vulkan.

No game files are included. You need your own legal copy of Bloodborne (CUSA03173) with update 1.09, dumped from your own PS4.

Help: Help & FAQ: setup, a graphics settings guide, fixes for common problems and the beta guide. Bug reports go to the #issues forum on the Discord.

Install

  1. Download LanternEngine-<version>-win64.zip from Releases and extract it anywhere.
  2. Run Lantern Engine.exe and pick your game folder (the one with eboot.bin).
  3. Press Play. The launcher updates itself. Bloodborne.exe starts the game directly (add it to Steam as a non-Steam game).

Linux (beta)

  1. Download LanternEngine-<version>-linux-x64.tar.gz from Releases and unpack it (tar xzf LanternEngine-*-linux-x64.tar.gz).
  2. Run Lantern Engine in the unpacked folder, pick your game folder and press Play. From a terminal: ./lantern.sh /path/to/CUSA03173.
  3. It needs a Vulkan driver (Mesa or NVIDIA), Python 3 and glibc 2.38 or newer (Ubuntu 24.04, Fedora 39, Arch, SteamOS 3.6, Bazzite). From 0.9.37 beta 7 the launcher updates itself on Linux too, and DLSS Super Resolution works on RTX cards with NVIDIA's driver (DLSS Frame Generation is Windows only).

Sponsors

Seamless co-op runs on a server in Frankfurt, sponsored by 1337 Hosting. Thank you!

Credits

Lantern Engineby Awaken: the launcher, the built-in game patches, and the engine reworked from its starting point (native shader compiler, direct draw calls, draw pipeline and memory performance work, PC menus and controls, upscaler integration, cheats, occlusion culling, trophies, fixes)
Engine starting pointDarkIzuku/bloodborne_pc (built on bbport and shadPS4)
Renderer crash fixesadapted from AwesomeObserver and deadinside28
Online backend for The Hunter's Dreamdroogie/bbhost
FSR (FSR 4.1.2 and FSR 3.1.6)AMD FSR SDK 2.4, AMD's signed Vulkan binaries
Seamless co-op server1337 Hosting
FSR 3.1 and FSR 4 on VulkanFireBurn/FSR-Vulkan and the AMD FidelityFX SDK
FSR 4.1.1fsr4vk, with the AMD driver fix from 0xCydral
DLSSNVIDIA DLSS SDK
XeSS Super ResolutionIntel XeSS SDK 3.0.2, Intel's libxess.dll (downloaded by engine/tools/fetch_xess.sh)
SoundLibAtrac9
In-game menuDear ImGui
4K menusReal-ESRGAN with ncnn, downloaded by the launcher and run on the player's own game files
Controller mappingsSDL_GameControllerDB
UI libraryWPF-UI

License

Lantern Engine's own code, the launcher and the built-in game patches are GPL-3.0-or-later with additional terms (see LICENSE and NOTICE): anything that uses or ships them must keep the credit "Lantern Engine by Awaken", changed versions must say they are changed and must not pass as an official Lantern Engine release, and the name "Lantern Engine" is not licensed for other projects. Parts by others keep their own licenses, listed in the engine's licenses/ folder.

Source: the engine's full source is in engine/ (0.9.37 beta 7 on), the launchers' in launcher/windows/, and the Help & FAQ page in faq/.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Rol / RPG
Estado
beta
Plataforma de origen
—
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
23 oct 2026

Plataformas de destino 1

Windows
Ver en GitHub
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