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Bloodborne · bloodborne pc (AwesomeObserver)
PORTSNATIVE

Bloodborne · bloodborne pc (AwesomeObserver)

PORT NATIVOACCIÓN / AVENTURAWINDOWSALPHA

Bloodborne · bloodborne pc (AwesomeObserver)

Bloodborne

OrigenPlayStation 4

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Fork experimental de Supermedo/ bbport para Windows. Añade cámara con ratón Raw Input, reasignación de controles y modelos DLSS; la generación de fotogramas es experimental. Ejecuta binario x86-64 original, NO recompilación estática.

9 versiones de Bloodborne

Estás viendo: bloodborne pc (AwesomeObserver)

bloodborne pc (AwesomeObserver)github.com/AwesomeObserver/bloodborne_pc
Windows
Actual
Bloodbornegithub.com/Awakenchan/LanternEngine
Windows
›
bbportgithub.com/deadinside28/bloodborne_pc
Windows
Linux
›
Bloodborne (bbhost)github.com/droogie/bbhost
Windows
›
Bloodborne (bloodborne_pc_windows_port)github.com/Mrsuss60/bloodborne_pc_windows_port
Windows
›
Bloodborne (macOS)github.com/Wooloomooloo2/bloodborne_mac_port
macOS
›
Bloodborne Androidgithub.com/ducvd89/Bloodborne-Android
Android
›
Bloodborne Decompilationgithub.com/Yharnam-Hunters/Paleblood
Windows
Linux
macOS
›
Bloodborne for Windows (Supermedo)github.com/Supermedo/bloodborne_pc
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<p align="center"> <img src="launcher/bloodborne.png" width="112" height="112" alt="Bloodborne port icon"> </p> <h1 align="center">Enhanced Native Bloodborne Port for Windows</h1> <p align="center"> <strong>v2 · Native x86-64 game execution · Vulkan rendering · Windows launcher</strong> </p> <p align="center"> <img src="https://img.shields.io/badge/Port-v2-981b1e?style=flat-square" alt="Port v2"> <img src="https://img.shields.io/badge/Windows-10%20%7C%2011-242424?style=flat-square" alt="Windows 10 and 11"> <img src="https://img.shields.io/badge/Renderer-Vulkan-981b1e?style=flat-square" alt="Vulkan renderer"> <a href="LICENSE"><img src="https://img.shields.io/badge/License-GPL--2.0--or--later-242424?style=flat-square" alt="GPL 2.0 or later"></a> </p> <p align="center"> <a href="https://github.com/AwesomeObserver/bloodborne_pc/releases"><strong>Download builds</strong></a> · <a href="#quick-start">Quick start</a> · <a href="#controls">Controls</a> · <a href="#documentation">Documentation</a> · <a href="https://github.com/AwesomeObserver/bloodborne_pc/issues">Report an issue</a> </p>

Run Bloodborne's original x86-64 game code natively with Vulkan rendering. Packaged builds include runtime dependencies and a Windows launcher; no separate Python installation is needed.

Bring your own game files. Requires a decrypted CUSA03173 dump, updated to 1.09, with the supported executable. The launcher verifies it before preparation and launch. No game files are distributed with this project.

Highlights

FeatureWhat you get
DLSS & FSR upscalingDLSS Super Resolution / DLAA, FSR 3.1, FSR 4, FSR 4.1.1/FP8 and native TAA. 720p–4K, Native AA through Ultra Performance.
RTX Remix (experimental)Official SDK connected to captured game geometry, textures and camera, with native HUD composition. Original lighting and scene coverage are incomplete. Status and limitations.
DLSS model presetsAuto, A–F, J, K, M, L. CNN/transformer selection follows the preset automatically, independently of render scale.
Frame generationDLSS FG ×2 or FSR 3.1 FG ×2, independent of upscaling. FSR FG also works with DLSS or native TAA.
Raw mouse cameraWindows Raw Input, direct orbit response, equal-axis sensitivity, invert Y and automatic controller handoff. No added acceleration or virtual stick conversion.
Press-to-bind controlsKeyboard, mouse, wheel and controller inputs. Four bindings per action, controller selection and touchpad gestures.
Graphics & frame rateUnlocked FPS, configurable cap, sharpening and model detail. Toggle motion blur, depth of field, chromatic aberration, SSAO, shadows and reflections.
In-game settingsInsert / L3 + R3. Mouse navigation, supported live changes, saved configuration and restart controls.
Mods & gameplay tweaksMod ordering, external XML patches, camera tweaks and optional cheats. Source game files stay intact.
Windows launcher13 languages, updates that preserve saves/settings/mods, direct shortcuts, shader-cache cleanup, session logs and local crash dumps.
Respawn loadingRemoves the original death-triggered 12-second minimum loading timer, retaining resource and character readiness checks.
Launch & render cachesVerified prepared-image reuse, shared shader-module reuse during preload and asynchronous cache writes without payload copies.

Feature availability is checked at runtime. FSR 4 variants also need their matching shader assets. DLSS presets A–D are legacy requests that current DLLs may substitute; E/F are deprecated. See DLSS presets and frame generation.

Quick start

Platform: Windows 10 (1903+) or Windows 11, 64-bit, with a Vulkan 1.3 runtime and an up-to-date graphics driver.

  1. Download a Windows archive from Releases and extract it.
  2. Open Bloodborne.exe.
  3. On Game & effects, select your game folder containing eboot.bin.
  4. Choose graphics and controls, then press PLAY.

After setup, Play Bloodborne.exe launches directly with your saved settings. You can add it to Steam or use Advanced → Desktop shortcut.

Controls

ActionDefault input
Move / keyboard cameraWASD / Arrow keys
Walk (hold)Alt + WASD (either Alt)
Toggle raw mouse cameraF4
Open port settingsInsert / L3 + R3
Cross / Circle / Square / TriangleSpace / Left Shift / E / Q
L1 / R1 · L2 / R21 / 3 · R / F
L3 / R3 · D-padZ / C · I / K / J / L
Options / TouchpadEnter / Tab

On Controls, click a binding and press the desired input. + adds an alternative; Clear removes bindings. Remaps apply at the next game launch.

Keyboard movement uses symmetric diagonals within the circular stick range, including after rounding to the game's input format. Adding a strafe key preserves the held axis. Releasing that first key uses a brief directional handoff (8 ms) at the current movement strength. Hold Alt to walk; release it to return to normal movement. Remap Walk (hold) on Controls. Releasing all movement keys stops keyboard input immediately; opposite movement keys cancel.

Mouse sensitivity and invert Y are available in the launcher and in-game menu. Opening the port menu, name entry or switching windows releases capture; lock-on uses the game's camera. Mouse camera details →

Compatibility notes

  • Keep the render cap at 120 FPS or below. Higher rates can slow movement and rolls; the automatic cap respects this limit.
  • Frame generation is experimental: ×2 only; requires SDR output and object motion vectors. DLSS FG gameplay validation is pending. See the validation and limits.
  • Some settings require a restart. Effects, model detail and motion-vector patches use Apply and restart game. Resolution and quality also need a restart when live resolution changes are disabled.
  • Character creation preview can be empty. The created character still appears in game.

Saves & troubleshooting

Saves and shader caches default to user\ beside Bloodborne.exe; choose another save folder in the launcher. Port settings live in bbport.ini, launcher options in %APPDATA%\bbport-launcher.

For a black screen, try Advanced → Clear shader cache and relaunch. For a crash, open an issue with reproduction steps, the build version and user\last_run.log (or last_run.log in your selected save folder). Native crash dumps are saved locally in logs\crashes\ under the port's data folder. Advanced → Save session log enables additional session logs. If the game closes without a dump, run Trace Crash.cmd and reproduce it in that launch. Send the resulting logs/crash-trace-*.zip. This optional diagnostic mode captures terminal Windows exceptions from a separate process and can reduce performance.

Documentation

  • Windows build and packaging
  • DLSS presets, sharpening and frame generation
  • Raw mouse camera and validation
  • Windows 0.4 migration and validation
  • Windows crash analysis
  • October 8 gameplay crash investigation
  • Vulkan command-data crash and missing dump fix
  • Respawn loading fix and timing capture
  • Windows performance audit, optimizations and measurements
  • Official RTX Remix SDK backend and integration status

Credits & license

Licensed under GNU GPL v2 or later. Third-party components retain their own licenses; packaged builds include a licenses\ directory.

<details> <summary>Third-party components and patch credits</summary>
  • Rendering: shadPS4, sirit, Vulkan Memory Allocator.
  • Upscaling: FSR-Vulkan, AMD FidelityFX SDK, FSR 4 assets from FireBurn/Q2RTX, NVIDIA DLSS SDK, and DLSS bridge work adapted from IFreemz/shadPS4-Bloodborne-DLSS-FSR.
  • Runtime and interface: SDL3, FFmpeg, LibAtrac9, Dear ImGui, magic_enum, miniz, xbyak.
  • Build and packaging: MSYS2, LLVM, PyInstaller, Pillow.
  • Game patches: Kyo, Lance McDonald, auser1337, illusion, emoose and the Bloodborne community.

NVIDIA and DLSS are trademarks of NVIDIA Corporation. The port icon is original artwork.

</details>

This project is not affiliated with Sony Interactive Entertainment or FromSoftware.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
alpha
Plataforma de origen
PlayStation 4
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
9 oct 2026

Plataformas de destino 1

Windows
Ver en GitHub
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