El Chavo Kart Recompiled
El Chavo Kart
OrigenXbox 360
TecnologíaRecompilación Estática (C/C++ nativo)
Disponible paraWindows
Ver proyecto oficialSobre el proyecto
El Chavo Kart es un videojuego de carreras publicado por Slang Studios para Xbox 360, lanzado en 2014.
2 versiones de El Chavo Kart
Estás viendo: El Chavo Kart Recompiled
Información oficial del proyecto
ocho-kart-recomp
Static recompilation of El Chavo Kart (Xbox 360, UE3) to native PC via ReXGlue. PPC/Xenos -> C++/HLSL at compile time. Not emulation. No game content in this repo — you supply your own legal dump.
Unaffiliated with Microsoft, Xbox, Epic, Efecto Studios, Televisa, or Grupo Chespirito. Educational/preservation use only.
Status
The game boots past the intro with the Xenos GPU plugin and is playable (input stable; effects that reach the guest XMA path are audible). Two upstream-scale gaps remain: the title's own UE3/FMOD audio activation never fires (the guest mixer hands the runtime silence, so menu/race music is silent), and the Bink cinematics have no in-runtime decoder. A host-side music player covers the former from the user's own dump.
Build and run steps: docs/BUILD.md. Current state and open issues:
docs/STATE.md.
Layout
docs/ notes, roadmap, build guide, package catalog, signed import table
external/ rexglue-sdk submodule (carries local shim patches)
src/ launcher + host-side audio (grows per phase)
tools/ codegen/build/run scripts, FSB5 audio tools, UE3 catalog
patches/ SDK patches applied to the vendored submodule
scripts/ env setup, asset-blocking git hook
tests/
Documentation
| File | What |
|---|---|
docs/BUILD.md | Build and run from your own dump |
docs/STATE.md | Current state, measurements, open issues |
docs/roadmap.md | Phase table |
docs/reversing-notes.md | Dump/asset RE findings |
docs/ue3-catalog.md | Package catalog (names/counts only) |
docs/audio-restart.md | Audio work log and facts |
Credits
Xenia, ReXGlue SDK, Unleashed Recompiled, hells-gate-recomp, Free60, XboxDev. See THIRD_PARTY_NOTICES.md.