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Conker's Bad Fur Day (DevOldSchool)
PORTSNATIVE

Conker's Bad Fur Day (DevOldSchool)

PORT NATIVOLUCHA / COMBATEWINDOWSALPHA

Conker's Bad Fur Day (DevOldSchool)

Conker's Bad Fur Day

TecnologíaDescompilación y Reconstrucción en C/C++

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Conker's Bad Fur Day es un videojuego de plataformas de 2001 desarrollado y publicado por Rare para Nintendo 64. La historia sigue a Conker, una ardilla roja codiciosa y alcohólica que debe regresar a su casa con su novia Berry. La mayor parte del juego requiere que el jugador complete una secuencia lineal de desafíos que implican saltar obstáculos, resolver acertijos y luchar contra enemigos. También se incluye un modo multijugador en el que hasta cuatro jugadores pueden competir entre sí en siete tipos de juegos diferentes.

7 versiones de Conker's Bad Fur Day

Estás viendo: Conker's Bad Fur Day (DevOldSchool)

Conker's Bad Fur Day (DevOldSchool)github.com/DevOldSchool/conkers-bfd-decomp
Windows
Actual
CBFD Recompiled Android Evolvedgithub.com/codepdbh/CBFD-Recompiled-Android-Evolved
Android
›
Conker64: Recompiledgithub.com/Conker64Recomp/conker64-recompiled
Windows
›
Conker's Bad Fur Day (PC)github.com/DahSidiAbdallah/ConkerBFDReloaded
Windows
›
Conker's Bad Fur Day (PS Vita)github.com/HenryKun55/CBFD-Recompiled
Por confirmar
›
Conker's Bad Fur Day Recompiledgithub.com/sciaschi/CBFD-Recompiled
Windows
Linux
macOS
›
Conker's Bad Fur Day: Reloadedgithub.com/DahSidiAbdallah/ConkerBFDReloaded
Windows
Linux
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Conker's Bad Fur Day Decompilation for Nintendo 64 (N64)

A work-in-progress matching decompilation of Conker's Bad Fur Day for Nintendo 64 (N64), with asset extraction tools, model-preview generation, and documented asset-format research.

<p align="center"> <img src="docs/images/readme-banner.png" alt="Conker's Bad Fur Day decompilation project logo" width="100%"> </p>

The North American (US) release is the active target; Europe/PAL remains a future goal and does not currently gate progress.

Project progress

US Code US Data

The badges show native objdiff matching from the latest published US report. US Code covers tracked CPU code, including SDK code; US Data covers tracked data and stored assets. Both exclude EU/PAL. Public results can lag local work until a verified report is published. ./conker progress shows the code metric from your local ./conker objdiff report, plus source-unit and function counts. See progress reports.

The repository contains no ROMs or extracted game assets. Read LEGAL.md before contributing.

Quick start

Local builds use Docker for the pinned IDO-compatible toolchain on Linux, Intel macOS and Apple Silicon. Managed Linux executors can use the supported cloud setup. ./conker runs the image natively on amd64 and arm64 hosts (Apple Silicon, ARM Linux, Windows on ARM); both build the same ROMs. Set CONKER_PLATFORM=linux/amd64 or linux/arm64 to override.

git clone https://github.com/DevOldSchool/conkers-bfd-decomp.git
cd conkers-bfd-decomp
./conker doctor

Copy your owned US ROM into the ignored roms/ directory, then validate and record it for local builds:

cp /path/to/your-us-rom.z64 roms/baserom.us.z64
./conker setup --us roms/baserom.us.z64
./conker build

The normal function workflow starts with:

./conker next --ready
# Replace the selected GLOBAL_ASM pragma with the emitted C starter.
./conker finish <work-item-id>

Before making a contribution, read CONTRIBUTING.md. The decompilation workflow explains candidate selection, focused diffs, source-unit registration, integration, and batch verification in detail.

Project areas

AreaStart here
Function matching and source integrationContributing and decompilation workflow
Current progressUS objdiff report · Local reports
Clean-room baseline and ROM profilesBootstrap guide
Asset extraction and format researchRZIP and asset extraction
Model previews and scoped material evidenceModel appearance extraction
Future asset editing and ROM insertionAsset editing
Remaining asset researchAsset roadmap
Nintendo 64 library reconstructionLibrary track
Debug and ECTS research inputsBeta evidence
Runtime investigationRuntime tracing
CI and protected ROM verificationContinuous integration

The documentation index provides a complete map of the project guides and explains which files are generated or evidence-only.

Active target

Contributor commands default to the US profile. A function counts as matched only after its US focused diff reports CURRENT (0). A source unit counts as complete only after every member matches and the unit is integrated into the byte-identical build. EU/PAL configuration and research are retained for future activation but do not affect the active completion percentage.

Generated assembly, extracted assets, and build products stay ignored. The canonical inventories are maintained through ./conker; contributors should not edit their JSON files manually.

Credits

Thanks to the authors and maintainers of:

  • Compilation and assembly: IDO static recompilation, asm-processor, and armips
  • Decompilation and matching: splat, spimdisasm, m2c, asm-differ, decomp-permuter, and objdiff
  • Reused work: ultralib, Rare-modified library sources, and RSP sources, with detailed attribution in their existing notices
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Lucha / Combate
Estado
alpha
Plataforma de origen
—
Tecnología
Descompilación y Reconstrucción en C/C++
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
Publicidad