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Fable II
PORTSNATIVE

Fable II

PORT NATIVOROL / RPGWINDOWSALPHA

Fable II

TecnologíaRecompilación Estática (C/C++ nativo)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Fable II es un videojuego de rol de acción para la videoconsola Xbox 360, lanzado el 21 de octubre del 2008 y desarrollado por Lionhead Studios y publicado por Microsoft Game Studios. Se trata de una secuela a Fable (Xbox) y Fable: The Lost Chapters (PC).

3 versiones de Fable II

Estás viendo: Fable II

Fable IIgithub.com/Fable2Recomp/Fable2Recomp
Windows
Actual
A Legend Never dies Fable 2 Recompilation (TheSaltTrader)github.com/TheSaltTrader/A-Legend-Never-dies---Fable-2-Recompilation
Windows
›
Fable II Recompiledgithub.com/himdo/Fable-2-Recomp
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Fable 2 Recomp

This Project is still being worked on for updates or to help join the discord!

Fable2Recomp is a recompilation Project with hopes to port the game Fable 2 to Windows and Linux. It uses a static recompilation approach based on the ReXGlue project, streamlining the process and fixing various issues that may arise during decompilation and recompilation.

This Recomp is currently based off Fable 2 GOTY TU1

Features

  • User-friendly interface for ease of use.
  • Plans for enhancing the game with high-resolution support up to 1080p, 2K, 4K, and beyond.
  • Plans for improving the frame rate to 60fps and beyond, reaching up to 240fps.
  • Enhanced graphics for a superior gaming experience.
  • Cross architecture and OS - (x86_64, ARM) (Windows, Linux, Mac, Android?)

Building Fable2Recomp

Installing the ReXGlue SDK

Download the latest release and extract it to a location of your choice. This will be your REXSDK path. Set this as an environment variable using your preferred method.

Prerequisites (non-Visual Studio users only)

  • Clang 20
  • CMake
  • Ninja
  • vcpkg
  • Latest Release from Releases

Building from source

git clone --recursive https://github.com/rexglue/rexglue-sdk
cd rexglue
cmake --preset <platform>
cmake --build out/build/<platform> --target install

Where <platform> is win-amd64 or linux-amd64. The build step compiles all configurations (Debug, Release, RelWithDebInfo) at once.

Fable 2 Project configuration

To build Fable 2, run codegen from the root with all assests in the assets folder and build:

git clone --recursive https://github.com/Fable2Recomp/Fable2Recomp.git
cd Fable2Recomp
rexglue codegen Fable-2_config.toml
cmake --preset <platform>
cmake --build out/build/<platform>

Contributing

We are looking for help and we are willing to learn coding and help where we can, we are also open to others joining the project and teaching us if possible. If you have experience or are willing to learn and help out, your support would be greatly appreciated. We're eager to enhance the game with high-resolution support, improved frame rates, and enhanced graphics.

We welcome contributions to Fable2Recomp! If you're interested in enhancing Fable 2 and have the skills or willingness to learn, please join us. Feel free to open a PR if you want to contribute. Join the Discord server at https://discord.gg/zVVtGbEsCR

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Rol / RPG
Estado
alpha
Plataforma de origen
—
Tecnología
Recompilación Estática (C/C++ nativo)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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