God of War (PS2) PC
God of War
OrigenPlayStation 2
TecnologíaPort Nativo C/C++ (Reimplementación de Motor)
Disponible paraWindows
Ver proyecto oficialSobre el proyecto
God of War es un videojuego de acción y aventuras hack and slash desarrollado por Santa Monica Studio y publicado por Sony Computer Entertainment para la PlayStation 2. Es la primera entrega de la serie God of War y la tercera cronológicamente. Basado libremente en la mitología griega, está ambientado en la antigua Grecia con la venganza como motivo central. El jugador controla al protagonista Kratos, un guerrero espartano que sirve a los dioses del Olimpo.
3 versiones de God of War
Estás viendo: God of War (PS2) PC
Información oficial del proyecto
God of War — Tobiichi Port
A native PC port of God of War (PlayStation 2, NTSC-U SCUS-97399) for Linux and Windows.
The game's code is statically recompiled from MIPS to C++; the PS2 hardware is replaced by native code, not emulated.
[!IMPORTANT] This repository contains no game files (ISO, executable, IRX modules,
.PAKdata) and no code generated from them. You need your own legal copy of God of War for the PS2 (USA version,SCUS-97399). The installer builds everything on your computer from your own disc image; nothing derived from the game ever leaves it.
Contents
- About the name
- What is this?
- Features
- Requirements
- Installation on Windows
- Installation on Linux
- Playing
- Performance
- Updating
- Troubleshooting
- How it works
- Repository layout
- Contributors
- Credits and license
About the name
The project is named after Origami Tobiichi (鳶一折紙), from the anime and light novel series Date A Live (DAL).
What is this?
Instead of emulating the PlayStation 2 one instruction at a time, this project translates the game's original
executable (SCUS_973.99) into C++ with PS2Recomp and compiles it into a
native program. Around the game code sits a runtime that does the PS2 hardware's job natively:
| PS2 part | In this port |
|---|---|
| EE CPU (game code) | Recompiled to C++ (~6,400 functions) |
| VU1 (vector unit microcode) | Compiled ahead of time to C++ from the microcode the game uses |
| GS (graphics) | Native OpenGL renderer with GPU render targets, internal resolution 1×–4× |
| IOP (I/O CPU) | The game's IRX modules compiled ahead of time to C++ |
| Sound, pad, memory card, movies | Native services: sound engine, gamepad/keyboard/mouse, .ps2 memory card, MPEG-2 movies (libmpeg2) |
Features
| Launcher | Graphics card, window/fullscreen, resolution, aspect ratio, image filter, internal resolution, frame-rate limit, keyboard layout, cheats — Turkish, English and Spanish |
| Widescreen | Real Hor+ camera (16:9, 16:10, 21:9) based on the PCSX2 patch; movies switch to the game's own widescreen versions and fill the screen |
| Image | Soft bilinear or bicubic with adjustable sharpening, optional FXAA |
| Movies | Every movie plays natively at real speed, with its sound |
| Original look | The game's own PlayStation button prompts and HUD |
| Keyboard and mouse | A full, remappable keyboard and mouse layout; any gamepad works too |
| Lock-on | Alt locks onto the nearest enemy; move the mouse left/right to switch targets |
| Agile combat | Attacks and blocks come out of a roll sooner, and a missed attack press is retried for a moment |
| Cheat menu | F2 in game: god mode, one-hit kills, infinite magic and Rage of the Gods, max orbs, all upgrades and powers, unlock all extras |
| On-screen FPS | Game and window frame rates in a corner (launcher option) |
Requirements
- Your own God of War (USA,
SCUS-97399) disc image as an.isofile (about 8 GB). Make it from your own disc with any DVD ripping tool. - 20 GB of free disk space (the extracted disc, about 8 GB, plus the build).
- A 64-bit x86 CPU (4 cores or more recommended; on Windows it must support AVX2, which every Intel CPU since 2013 and every AMD CPU since 2015 does) and 8 GB of RAM (16 GB recommended while building).
- A GPU with OpenGL 4.3 or newer: any NVIDIA/AMD card, or the integrated graphics of a recent Intel/AMD CPU.
- Windows 10/11 x64 or a Linux distribution (Arch/CachyOS, Ubuntu 24.04+, Fedora 40+ or similar).
- Time: the first build takes 30–90 minutes depending on the CPU. Later updates only rebuild what changed.
Installation on Windows
- Get the project. Click Code → Download ZIP on GitHub and unzip it, or with Git:
Use a short path without special characters if you can (for examplegit clone https://github.com/YYOzcan/Tobiichi-Port.gitC:\Games\Tobiichi-Port). - Copy your disc image into the
gamefolder of the project and name itGod of War.iso. - First time only — install the build tools. Open the project folder, type
cmdin the address bar, press Enter and run:
This installs Git, Python 3 and the Visual Studio 2022 Build Tools (C++ compiler, CMake and Ninja) withinstalar.cmd -Herramientaswinget. Windows asks for administrator permission; accept it. It takes 15–30 minutes and then continues with step 4 on its own. - Build. If the tools are already installed, simply double-click
instalar.cmd. The installer:- extracts the disc into
game\(the.isois no longer needed afterwards); - builds the recompiler and translates
SCUS_973.99into C++; - builds the game (
ps2EntryRunner.exe) and the launcher — Qt 6 is downloaded automatically intoherramientas\qtif it is not installed; - optimizes: the game opens by itself for 4 minutes and plays the start of the first level with automatic button presses. Do not touch the keyboard or mouse during this step. It records the VU1 microcode and the IOP modules the game uses and rebuilds them as native code (much faster);
- creates a God Of War - Tobiichi Port shortcut on the desktop and in the Start menu.
- extracts the disc into
- Play from the shortcut. In the launcher, check the Files tab once (everything should be detected) and press PLAY.
Options: instalar.cmd -Iso "D:\path\God of War.iso" uses an image from another folder; -SinOptimizar skips
step 4.4; -Optimizar repeats it later.
Installation on Linux
- Install the dependencies.
- Arch / CachyOS / Manjaro:
sudo pacman -S --needed base-devel cmake ninja python git qt6-base qt6-declarative qt6-svg - Ubuntu / Debian:
sudo apt install build-essential cmake ninja-build python3 git libgl-dev libx11-dev libxrandr-dev \ libxinerama-dev libxcursor-dev libxi-dev libxkbcommon-dev libwayland-dev libasound2-dev qt6-base-dev qt6-declarative-dev \ qml6-module-qtquick-controls qml6-module-qtquick-layouts qml6-module-qtquick-dialogs \ qml6-module-qtquick-effects qml6-module-qtquick-shapes qml6-module-qtquick-particles qml6-module-qtcore - Fedora:
sudo dnf install gcc-c++ cmake ninja-build python3 git mesa-libGL-devel libX11-devel libXrandr-devel \ libXinerama-devel libXcursor-devel libXi-devel libxkbcommon-devel wayland-devel alsa-lib-devel \ qt6-qtbase-devel qt6-qtdeclarative-devel
- Arch / CachyOS / Manjaro:
- Get the project:
git clone https://github.com/YYOzcan/Tobiichi-Port.git cd Tobiichi-Port - Copy your disc image to
game/God of War.iso(or pass its path in the next step). - Run the installer:
It does the same steps as on Windows: extracts the disc into./instalar.sh # or: ./instalar.sh "/path/to/God of War.iso"game/, generates the C++ code, builds the game and the launcher, optimizes (the game opens by itself for 4 minutes — do not touch the keyboard or mouse) and adds God Of War: Tobiichi Port to the applications menu. Options:--sin-optimizar,--optimizar [seconds],--jobs N. - Play from the applications menu, or
launcher/build/tobiichi-launcher. Without the launcher:./run_gow.sh.
Playing
Keyboard and mouse (default layout, remappable in the launcher):
| Action | Key | Action | Key |
|---|---|---|---|
| Move | W A S D | Evade (right stick) | Ctrl + W A S D |
| Light attack (□) | Left click | Heavy attack (△) | Right click |
| Jump (✕) | Space | Grab (○) | F |
| Block (L1) | Q | R1 | E |
| L2 / R2 (magic) | Shift / Ctrl | Rage of the Gods | V |
| Magic 1–4 | 1 2 3 4 | Blade of Artemis (L1 + R1) | Middle click |
| D-pad | Arrow keys | Camera (right stick) | I J K L |
| Start / Select | Enter / Tab | Lock-on | Alt (mouse switches target) |
Hotkeys: F2 cheat menu · F11 fullscreen · F1 developer panel. Gamepads: DualShock 4, DualSense, Xbox and other controllers work out of the box (vibration on Windows).
Memory card: saves go to game/Mcd001.ps2 (a PCSX2-compatible card image; you can copy your PCSX2 card there).
Performance
The game's logic is tied to the PS2's 60 Hz VBlank, so the game itself never runs above 60 FPS; the port keeps it at real speed (it drops frames rather than slowing down).
- Dedicated GPU (NVIDIA/AMD): internal resolution 2×–3× at 60 FPS is typical.
- Integrated graphics (for example Radeon 680M): 1×–2×. Measured on the ship deck combat at 1×: 50–60 FPS with the performance power profile; on battery/power saver the CPU clock drops and so does the frame rate.
- The heaviest part is the VU1 thread (CPU). Running the optimization step again after playing new areas
(
./instalar.sh --optimizar/instalar.cmd -Optimizar) turns more of it into native code.
Updating
git pull
./instalar.sh # Windows: instalar.cmd
Only the files that changed are rebuilt; the extracted disc and the recorded VU1/IOP code are kept.
Troubleshooting
| Problem | Fix |
|---|---|
| "I can't find the ISO" | Put it at game/God of War.iso or pass the path to the installer. Only the USA version (SCUS-97399) works. |
| The game runs slowly | Run the optimization step (--optimizar); choose 1× or 2× internal resolution; use the performance power profile on laptops. |
| The launcher did not build on Linux | Install the Qt 6 packages listed above, then run ./instalar.sh again. ./run_gow.sh plays without it. |
| Windows: "Visual Studio is missing" | Run instalar.cmd -Herramientas. |
| Black screen or crash on an old GPU | The renderer needs OpenGL 4.3; update the graphics driver. |
| Where are the logs? | Launcher: Other → Last game log. Installer: build-gen/ (recomp.log, optimizar.log). |
How it works
flowchart LR
ISO[Your God of War ISO] --> X[instalar: extract to game/]
X --> ELF[SCUS_973.99]
ELF --> R[ps2_recomp]
M[config/funcmap.csv<br/>recomp.template.toml] --> R
R --> C[~6,400 C++ files]
O[src/gow_overrides.cpp] --> B[CMake + Ninja]
C --> B
RT[PS2Recomp runtime<br/>GS, VU1, IOP, sound] --> B
V[VU1 and IOP code<br/>recorded by instalar] --> B
B --> G[ps2EntryRunner]
L[Launcher] -->|settings| G
More: docs/ULTIMATE.md (this release, in Spanish), docs/waffle/
(Waffle565's documentation of the runtime, in English), docs/ (research log and older notes, in Spanish).
Repository layout
.
├── instalar.sh / instalar.cmd / instalar.ps1 # installers (Linux / Windows)
├── run_gow.sh # play without the launcher (Linux)
├── game/ # your extracted disc goes here (ignored by git)
├── config/ # function map and recompiler configuration (incl. widescreen patch)
├── src/ # game overrides (gow_overrides.cpp)
├── PS2Recomp/ # recompiler and runtime (GS, VU1, IOP, sound, pad, memory card)
├── launcher/ # God Of War: Tobiichi Launcher (Qt 6)
├── tools/ # VU1/IOP code generators, ISO extractor, diagnostics
└── docs/ # documentation
Contributors
<table> <tr> <td align="center"><a href="https://github.com/YYOzcan"><img src="https://github.com/YYOzcan.png?size=100" width="100" alt="YYOzcan"/><br/><b>YYOzcan</b></a><br/>Tobiichi Port: Linux port, launcher, widescreen, gameplay extras, integration</td> <td align="center"><a href="https://github.com/Waffle565"><img src="https://github.com/Waffle565.png?size=100" width="100" alt="Waffle565"/><br/><b>Waffle565</b></a><br/><a href="https://github.com/Waffle565/God-Of-War-Native-Port">God-Of-War-Native-Port</a>: native GS renderer, IOP and VU1 compiled to C++, movies, sound, memory card</td> <td align="center"><a href="https://github.com/KIexster"><img src="https://github.com/KIexster.png?size=100" width="100" alt="KIexster"/><br/><b>KIexster</b></a><br/><a href="https://github.com/KIexster/god-of-war-recomp">god-of-war-recomp</a>: the God of War recompilation pipeline, VU1 compiler and runtime fixes this port is built on</td> </tr> </table>Credits and license
- PS2Recomp by ran-j and contributors — recompiler and runtime (GPL-3.0).
- LightVelox's SotC runtime fork (Taylor N. Albarnaz) — OpenGL GS context and EE fixes (GPL-3.0).
- PCSX2 — reference for verification; VU interpreter and EE reference code (GPL-3.0+).
- Widescreen based on the PCSX2 "Widescreen 16:9" patch for SCUS-97399 by nemesis2000 and CRASHARKI.
- libmpeg2 (GPL-2.0+), raylib (zlib), Dear ImGui (MIT), Qt 6 (LGPL-3.0), Cinzel font (SIL OFL 1.1).
- God of War © Sony Interactive Entertainment / Santa Monica Studio. This project is not affiliated with or endorsed by Sony. No game content is distributed. Date A Live and Origami Tobiichi © Koushi Tachibana / Tsunako / KADOKAWA.
The code in this repository is released under the GNU General Public License v3.0, like PS2Recomp. See
LICENSE.
