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Marvel Nemesis: Rise of the Imperfects · mnroi (Esoteric-Engineer)
PORTSNATIVE

Marvel Nemesis: Rise of the Imperfects · mnroi (Esoteric-Engineer)

PORT NATIVOACCIÓN / AVENTURAWINDOWSWIP

Marvel Nemesis: Rise of the Imperfects · mnroi (Esoteric-Engineer)

Marvel Nemesis: Rise of the Imperfects

OrigenGameCube

TecnologíaDescompilación y Reconstrucción en C/C++

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Decompilación de la versión GameCube; no es un port de PC jugable.

2 versiones de Marvel Nemesis: Rise of the Imperfects

Estás viendo: mnroi (Esoteric-Engineer)

mnroi (Esoteric-Engineer)github.com/Esoteric-Engineer/mnroi
Windows
Actual
Marvel Nemesis Recompgithub.com/15Cyber/marvel-nemesis-recomp
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Marvel Nemesis: Rise of the Imperfects Build Status

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Code Progress Function Progress Data Progress

A work-in-progress decompilation of Marvel Nemesis: Rise of the Imperfects for GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Known supported versions:

  • GVLE69: Rev 0 (USA)

Documentation

  • docs/workflow.md: the day-to-day decomp reference.
  • docs/matching_notes.md: compiler/linker gotchas and matching techniques.
  • docs/nonmatching.md: functions stuck as NonMatching, with what has already been tried.
  • docs/baseline.md: why the build is configured the way it is.
  • docs/prodg.md: the SN ProDG (GCC 2.95) compile path for game and runtime code, and how static constructors link.

Note: this project requires a local build of the decomp-toolkit fork, Esoteric-Engineer/mnroi-decomp-toolkit, not the released dtk. See Building.

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux

  • Install ninja from your distribution's package manager:

    sudo apt install ninja-build   # Debian/Ubuntu
    sudo dnf install ninja-build   # Fedora
    sudo pacman -S ninja           # Arch
    

    Alternatively, download a binary from the ninja releases and put it on your PATH.

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/Esoteric-Engineer/mnroi.git
    
  • Clone and build the decomp-toolkit fork as a sibling of this repo (requires Rust). The stock released dtk will not produce a matching build (see docs/baseline.md):

    git clone https://github.com/Esoteric-Engineer/mnroi-decomp-toolkit.git
    cd mnroi-decomp-toolkit
    cargo build --release
    cd ../mnroi
    mkdir -p build/tools
    cp ../mnroi-decomp-toolkit/target/release/dtk build/tools/dtk-dev
    

    Repeat the build and copy after pulling fork changes.

  • Copy your game's disc image to orig/GVLE69.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python3 configure.py --dtk build/tools/dtk-dev
    

    To use a version other than GVLE69 (USA), specify it with --version.

    The --dtk argument is remembered by build.ninja, so later ninja runs reuse it.<br /> If you ever run a bare python3 configure.py, it falls back to stock dtk and the build stops matching.

  • Build:

    ninja
    

    A successful build ends with build/GVLE69/main.dol: OK. The WARN lines from the split step and mwld's _SDA2_BASE_ warning are expected.

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
wip
Plataforma de origen
GameCube
Tecnología
Descompilación y Reconstrucción en C/C++
Versión
—
Actualización
24 oct 2026

Plataformas de destino 1

Windows
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