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Wario Land: Shake It! · Wario Land Shake It Native PC (santiagovalencia109)
PORTSNATIVE

Wario Land: Shake It! · Wario Land Shake It Native PC (santiagovalencia109)

PORT NATIVOACCIÓN / AVENTURAWINDOWSBETA

Wario Land: Shake It! · Wario Land Shake It Native PC (santiagovalencia109)

Wario Land: Shake It!

OrigenNintendo Wii

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Versión de prueba nativa para Windows mediante WiiCompiled; menús, guardado y niveles probados funcionan, sin recorrido completo validado.

2 versiones de Wario Land: Shake It!

Estás viendo: Wario Land Shake It Native PC (santiagovalencia109)

Wario Land Shake It Native PC (santiagovalencia109)github.com/santiagovalencia109/Wario-Land-Shake-It-Native-PC
Windows
Actual
Wario Land: Shake It!github.com/Swiftshine/wlsi
Windows
Linux
macOS
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

WarioRecomp — Wario Land: Shake It! for PC

⚠️ Testing build. The game boots, saves and is playable, but parts of it are still untested: expect graphical glitches, crashes or features that don't respond yet. If you find one, please open an issue and attach the log (Play\UserData\Logs\...\console.log, or the launcher's Log page).

WarioRecomp is an unofficial native PC port of Wario Land: Shake It! (Wii, 2008, US release RWLE01), by Santiago109. The game's PowerPC code is statically recompiled to C++ with WiiCompiled and runs as a regular Windows or Linux program, not in an emulator: the Wii system libraries (video, audio, controllers, disc, saves) are replaced with native code.

<p align="center"> <img src="screenshots/game-1.png" width="32%" alt="Wario Land: Shake It! on PC"> <img src="screenshots/game-2.png" width="32%" alt="A level"> <img src="screenshots/game-3.png" width="32%" alt="A level"> </p> <p align="center"> <img src="screenshots/game-16x9-1.png" width="48%" alt="Full 16:9 in a level: no side panels"> <img src="screenshots/game-16x9-2.png" width="48%" alt="Full 16:9 in a level: the level across the whole screen"> <br><sub>Full 16:9 in levels (experimental): no side panels, the level fills the screen.</sub> </p> <p align="center"> <img src="screenshots/launcher.png" width="70%" alt="The launcher"> </p>

Features

  • Render resolution from the original 480p up to 720p, 1080p and 1440p.
  • Aspect ratio: true 16:9 widescreen (the game itself draws wider), fill the window, cinematic 2.39:1, or the original 4:3.
  • Full 16:9 in levels (experimental, Display page): removes the side panels the game frames its 4:3 play area with, and shows the level across the whole screen. The camera, the room edges and what the game draws all follow the wider view (the mission and treasure icons are still shown in the pause menu).
  • Windowed, borderless or exclusive fullscreen (F11 switches in game), VSync and an FPS counter.
  • Direct3D 12 or Vulkan (through Aurora / Dawn).
  • Windows and Linux (Linux is experimental).
  • Experimental frame interpolation to 120, 180 or 240 FPS (the game still runs at 60; the frames in between are interpolated). It looks smoothest when the monitor runs at that rate (120, 180 or 240 Hz); each extra frame draws the scene again, so higher modes need a stronger GPU.
  • Gamepad and keyboard with full remapping: Xbox, PlayStation (DualSense / DualShock 4) and Nintendo Pro Controller.
  • Wii Remote motion:
    • shake with L2/R2 (continuous shaking while held, like on the Wii);
    • tilt with L1/R1 (30°) or with the left stick, which aims up to 85° in the direction you push;
    • DualSense accelerometer: on by default. Tilt the controller itself like a sideways Wii Remote; the left stick, L1/R1 (tilt) and L2/R2 (shake) work at the same time and take over while held. Click the touchpad to turn the sensors off.
  • Skippable intro with one button .
  • Launcher with display, graphics, audio, game and controls settings, disc import, save backups, the game log and one-click install.
  • Import the game from your own disc image: .iso, .wbfs, .ciso, .rvz, .wia or .gcz.
  • Automatic save backups before every start (the last 10 are kept).
  • Texture packs: dump the game's textures and load high-resolution replacements.
  • Game language (English, Spanish, French) and launcher language (English, Spanish).

Game data

This repository and its downloads contain nothing from the game: no game executable, no game data and no translated code. You need your own copy of Wario Land: Shake It! (US, RWLE01, unmodified). The launcher reads it, checks that it is the right one (main.dol with SHA-256 053BE60D…912A) and builds the port on your PC, the same way the WiiCompiled installer does.

How to play (Windows)

Requirements

  • 64-bit Windows 10 or 11.
  • A graphics card with Direct3D 12 or Vulkan.
  • About 3 GB of free space for the build, plus 4.4 GB if the launcher extracts your disc image.
  • 16 GB of RAM or more recommended while building.
  • Your disc as .iso, .wbfs, .ciso or .rvz (or already extracted to a folder with sys\ and files\).

The download (~250 MB) already includes the compiler and every build tool, so installing needs no internet.

Steps

  1. Go to the Releases page and, under Assets of the newest version, download WarioRecomp-<version>.zip (about 250 MB). That zip is all you need: the launcher is inside it.
    • Not Source code (zip) / (tar.gz): GitHub adds those to every release and they have no launcher.
    • Not the separate WarioLauncher.exe either: it is only there for the launcher's automatic update and can't install anything on its own.
  2. Unzip the whole zip to a folder, e.g. D:\WarioRecomp (right click → Extract All). Don't run anything from inside the zip without extracting it.
  3. In that folder, open WarioLauncher.exe (next to the Play, runtime and tools folders). If Windows hides file extensions it shows as WarioLauncher with the Wario icon; WarioLauncher.exe.config next to it is only a settings file. Windows may warn because the launcher isn't signed: More info → Run anyway.
  4. The launcher opens on Install: press Install, then pick your disc image and the folder to extract it to.
  5. Wait while it extracts the game and builds the port on your PC (15 to 45 minutes depending on the PC); the progress is shown on the page.
  6. Press PLAY.

How to play (Linux, experimental)

On Linux the port is built with the tools of your distribution (the Windows download brings its own compiler; the Linux one doesn't), so there is one extra step: installing them once.

Requirements

  • 64-bit Linux (x86-64) with a desktop (X11 or Wayland).
  • A graphics driver with Vulkan.
  • The same free space, RAM and disc image as on Windows.

Steps

  1. Install the build tools and libraries once. On Ubuntu / Debian, open a terminal and run:
    sudo apt install build-essential clang cmake ninja-build pkg-config git curl ca-certificates \
      libx11-dev libxcursor-dev libxi-dev libxrandr-dev libxss-dev libxkbcommon-dev libwayland-dev \
      wayland-protocols libegl-dev libdrm-dev libgbm-dev libasound2-dev libpulse-dev libudev-dev \
      libdbus-1-dev libxtst-dev libxfixes-dev libpipewire-0.3-dev libvulkan-dev libsqlite3-dev libpng-dev \
      libfreetype-dev zlib1g-dev
    
    If something is still missing, the build says what and the command to install it.
  2. From the Releases page, download WarioRecomp-<version>-linux.tar.gz (not Source code, and not the separate WarioLauncher-linux-x64, which is only for the launcher's automatic update).
  3. Extract it, e.g. tar -xzf WarioRecomp-<version>-linux.tar.gz -C ~/, and open WarioLauncher inside the extracted folder (double click, or ./WarioLauncher in a terminal).
  4. Same as on Windows: Install → pick your disc image → wait for the build → PLAY.

Without the launcher, from a terminal in the extracted folder:

tools/build-wario.sh --disc ~/path/to/game.iso    imports the disc and builds the port
Play/WarioRecomp                                   starts the game

Saves, settings and the logs are in the same places as on Windows (Play/UserData).

Steam Deck (SteamOS)

Use the Linux download in Desktop Mode, not the Windows one through Proton: the Windows build runs on PowerShell and its own compiler, which don't work under Proton/Wine. SteamOS can't install the build tools (its system is read-only), so step 1 is skipped: the build notices it and runs by itself inside a distrobox container with Ubuntu 24.04 (distrobox comes with SteamOS 3.5 and later). The first build downloads about 1 GB more for that container and needs internet. After that, PLAY works as usual, and to play in Game Mode add Play/WarioRecomp as a non-Steam game (Steam → Add a Non-Steam Game).

Controls

Action (sideways Wii Remote)KeyboardDualSense / PlayStation
MoveArrow keysD-pad
Jump (2 button)X / Space✕
Run / attack (1 button)Z / Left Shift○ / □
A buttonA△
ShakeC / Left CtrlL2 / R2
Tilt left / rightQ / EL1 / R1
Tilt / aim with the stick—Left stick
+ (pause)Enter / EscOptions
−- / TabCreate
Motion sensors off / on—Touchpad click
Skip the introEnter / Space / X✕ / ○ / Options

Xbox and Nintendo controllers use the same button positions. In game, F10 opens the port's menu and F11 toggles window / fullscreen. Everything can be remapped on the launcher's Controls page, where you can also choose whether the left stick tilts/aims or moves, and invert the sensor axes.

The launcher

PageWhat's there
HomeQuick settings, game status and the PLAY button
DisplayWindow mode, window size, aspect ratio, full 16:9 in levels, VSync, FPS counter
GraphicsRender resolution, frame interpolation, Direct3D 12 / Vulkan, GPU compatibility, textures
AudioMaster volume, mute, audio mixing thread
GameGame folder, disc import, saves folder, game language, intro, save backups
ControlsKeyboard and gamepad mapping per action, motion and sensors, rumble
AdvancedLauncher language, desktop shortcut, folders, clear the shader cache, credits
InstallImport the disc and build / rebuild the port
LogThe latest game log, ready to paste into an issue

Until the port is installed, only Install and Log are available. The language button at the bottom of the left menu switches English / Spanish at any time. Settings are stored in Play\UserData\Config.toml (the in-game F10 menu changes the same values). The header image and the icon live in local-assets\ (launcher_banner.jpg, wario.ico); both use fan art by Dreaminerryday. To use your own header, put a launcher_banner.jpg or .png in Play\UserData\.

Saves

Saves are in Play\UserData\NAND\title\00010000\52574c45\data (WLS.bin and banner.bin), or in the folder you choose on the Game page. Before every start the launcher copies them to Play\UserData\SaveBackups, and Game → Restore goes back to an earlier copy.

Updating

The launcher checks for a new version when it starts (and on Install → Check for updates). It downloads only the code from this repository, never any game data, and then rebuilds on your PC: a quick rebuild (minutes) when the change only touches the runtime, or a full one (15 to 45 minutes) when the translation changed. Your imported game, saves and settings are kept (they are all in Play\UserData).

If you already have a version installed you don't need to download anything: accept the update in the launcher. From 0.2.0 on the launcher also updates itself (an older launcher is replaced and reopened when the rebuild finishes). You can also unzip a new release zip over the old folder and rebuild from Install.

For maintainers: bump version in version.json, and set quick_from to the oldest version that can still use a quick rebuild (set it to the new version when the translation changes).

Building from source

The launcher does all of this for you; by hand it is:

Build-WarioRecomp.cmd         downloads missing tools, translates the game, builds it and runs a 60 s test
Quick-Rebuild.cmd             rebuilds without translating or downloading again
Build-Launcher.cmd            builds the launcher (.NET 10 SDK)
Make-Release.cmd              makes dist\WarioRecomp-<version>.zip (with nothing from the game)

On Linux: tools/build-wario.sh (the port; --skip-translate for the quick rebuild), tools/build-launcher.sh and tools/make-package.sh (dist/WarioRecomp-<version>-linux.tar.gz). Pushing a v<version> tag builds both packages on GitHub Actions and publishes the release (.github/workflows/release.yml).

The first time, point the build at your game: import it in the launcher, or run tools\build-wario.ps1 -GameData D:\path\to\DATA (the folder with sys\main.dol).

FolderContents
fw/The parts of WiiCompiled the build uses: the C# translator and the dependency scripts
projects/wario/Translation setup: recomp.yml, the function map and the verified Wario addresses
runtime/The runtime adapted to Wario (adapted from WiiCompiled's runtime)
aurora/Aurora, the Wii GX graphics layer (adapted from WiiCompiled's copy)
tools/Build scripts (port, launcher, release package)
launcher-avalonia/The launcher (C# / Avalonia, Windows and Linux)
launcher/The previous launcher (C# WinForms, Windows only; up to 0.2.0)
local-assets/Launcher icon and header image (fan art by Dreaminerryday)
screenshots/The images in this README

Status

Working: boot, intro (and skipping it), menus, saves (create, load, save), the world map, the levels tested so far, audio, 16:9, gamepad and keyboard. Still to test or to do:

  • Playing through the whole game (bosses, every level and the 12 story movies).
  • Linux: more distributions and graphics drivers, and performance on native Linux.
  • The DualSense accelerometer, and shaking everywhere the game asks for it.
  • Separate music, sound effects and voice volumes.
  • An HD texture pack.

Credits

  • Santiago109 — the port.
  • Dreaminerryday — the Wario fan art used for the launcher header and the icon.
  • WiiCompiled — patchzyy and contributors: recompiler and runtime (GPL-3.0).
  • Aurora — Luke Street: Wii GX graphics on WebGPU (MIT). Dawn, SDL3 and the other components are listed in fw/THIRD-PARTY-NOTICES.md.
  • nod / nodtool — Luke Street: Wii disc image reading (MIT).
  • Dolphin Emulator — Wii SDK function signature database (GPL-2.0+).
  • llvm-mingw, CMake, Ninja and .NET — building.

License

GPL-3.0 (see LICENSE), like WiiCompiled. Third-party components keep their own licenses.

Disclaimer

This is an unofficial fan project. It is not affiliated with, or endorsed by, Nintendo or Good-Feel. It contains no game code or data: you need your own legal copy. Wario Land: Shake It! and Wario are trademarks of Nintendo.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Acción / Aventura
Estado
beta
Plataforma de origen
Nintendo Wii
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
24 oct 2026

Plataformas de destino 1

Windows
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