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Mario Strikers Charged · MSCharged Port (yannicksuter)
PORTSNATIVE

Mario Strikers Charged · MSCharged Port (yannicksuter)

PORT NATIVOPLATAFORMASWINDOWSLINUXMACOSWIP

Mario Strikers Charged · MSCharged Port (yannicksuter)

Mario Strikers Charged

OrigenNintendo Wii

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

README declara todos los modos offline, partidas hasta 4 jugadores, saves y vídeo/audio funcionando. Builds Windows/Linux/macOS (Apple Silicon), online no disponible. Únicamente disco USA R4QE01 rev1 propio; no se proporciona imagen del disco.

4 versiones de Mario Strikers Charged

Estás viendo: MSCharged Port (yannicksuter)

MSCharged Port (yannicksuter)github.com/yannicksuter/MSCharged-Port
Windows
Linux
macOS
Actual
Mario Strikers Chargedgithub.com/yannicksuter/mscharged-decomp
Windows
›
Mario Strikers Charged (WiiCompiled)github.com/BlackAndBlue95/Strikers-WiiCompiled
Windows
›
Mario Strikers Charged Recompiledgithub.com/previouslevelgames/recharged
Windows
Linux
macOS
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Recharged — a native PC port of Mario Strikers Charged

Latest release Downloads License CC0 1.0

Play Mario Strikers Charged natively on Windows, Linux, macOS and Steam Deck. Recharged compiles the reconstructed source code of the original Wii game into a real PC program. It is not an emulator: the game's own code runs unchanged, and Recharged supplies what the Wii hardware used to provide: graphics, sound, controllers, disc access and saves.

<p align="center"> <img src="docs/images/launcher.png" width="840" alt="The Recharged launcher, with the disc checked and ready to play"> </p>

[!IMPORTANT] The downloads contain no game files. You need your own copy of Mario Strikers Charged as an .iso, .rvz or .wbfs disc image: the USA version (game ID R4QE01, revision 1), the European version, Mario Strikers Charged Football (R4QP01, revision 1 or 2), the Japanese version (R4QJ01) or the Korean version, Mario Power Soccer (R4QK01).

Download

Get the package for your system from the latest release:

<table> <tr> <td align="center" width="25%"> <a href="https://github.com/previouslevelgames/recharged/releases/latest"><img alt="Windows" src="https://img.shields.io/badge/Windows-10%20%2F%2011%20%C2%B7%20x64-0078D4?logo=windows&logoColor=white"></a><br> <code>windows-x86_64.zip</code> </td> <td align="center" width="25%"> <a href="https://github.com/previouslevelgames/recharged/releases/latest"><img alt="Linux" src="https://img.shields.io/badge/Linux-x86__64%20%C2%B7%20Vulkan-FCC624?logo=linux&logoColor=black"></a><br> <code>linux-x86_64.tar.gz</code> </td> <td align="center" width="25%"> <a href="docs/STEAM_DECK.md"><img alt="Steam Deck" src="https://img.shields.io/badge/Steam%20Deck-SteamOS%203.7%2B-1A9FFF?logo=steam&logoColor=white"></a><br> <code>steamdeck-x86_64.tar.gz</code><br> <a href="docs/STEAM_DECK.md">Steam Deck guide</a> </td> <td align="center" width="25%"> <a href="https://github.com/previouslevelgames/recharged/releases/latest"><img alt="macOS" src="https://img.shields.io/badge/macOS-Apple%20Silicon%20%26%20Intel%20%C2%B7%2015%2B-0A84FF?logo=apple&logoColor=white"></a><br> <code>macos-universal.dmg</code> </td> </tr> </table>
  1. Unpack the package into a folder of its own. On a Mac, open the disk image, drag the Recharged folder to Applications and eject the image.
  2. Start recharged (recharged.exe on Windows). On a Mac, start it the first time in Finder from Applications → Recharged → Recharged.app, not from the disk image; later Spotlight or the Dock start it too.
  3. In the launcher, add the folder with your game image (or choose the image) and press Play.

The Mac app runs natively on Apple Silicon and Intel and is signed and notarized by Apple: no detour through Privacy & Security. The install guide covers the first-start prompts of Windows and macOS. Steam Deck owners should follow the Steam Deck guide, which also adds the game to the Steam library. Once installed, the launcher tells you about new versions and updates Recharged in place when you agree.

Highlights

  • The whole game. Domination, the Road to the Striker Cup, Strikers 101, the Hall of Fame, cheats, movies, music and sound, with saves like on the Wii.
  • Every release: the USA, European, Japanese and Korean versions, each in its own languages and with its own saves.
  • Up to four players in any mix of keyboard & mouse, gamepads (Xbox, PlayStation, Switch Pro, GameCube adapter and more) and real Wii Remotes with Nunchuk, over Bluetooth or a Mayflash DolphinBar.
  • Sharp picture. 3D at your window's resolution, 4x antialiasing, 4:3 or 16:9, any window size or fullscreen.
  • Frame rates. 30, 60, 120, 144, your display's refresh rate or unlimited, while the game keeps its original speed.
  • Optional tweaks: skip the intro, fast menus, no Mega Strikes, unlock everything, CPU vs CPU, fast terrain, Thunder Island walls, mirror matches and blue Peach, all off by default. Fair ball contests, on by default, keeps the home team from winning loose balls more often. Three bugs of the original game are fixed.
  • A launcher that checks your disc, keeps every setting in one place and updates itself in place.

See the feature list and the default controls.

Your game disc

Recharged needs your own, legally obtained copy of the game as an .iso, .rvz or .wbfs disc image, which it reads directly from where you keep it. No game files are included, and this project cannot help you obtain them. The launcher lists the images in your game folder, checks each one and tells you which versions it runs; renaming a file does not change its version.

Roadmap

  • 1.0.x: stable and fast. The whole game on PC, and a launcher that keeps everything in one place, made steadier and quicker with every update.
  • 1.1.x: online again (coming soon). The game's own online play, with friend codes, invitations and rankings, through our own server and with rollback netcode.
  • 1.2.x: competitive play (in development). Challenge a friend or play a start.gg tournament: you both press Ready and the game starts straight into the captain draft, with the same rules for both and results that report themselves. You sign in with Discord. More about the plan.

Plans can still change if we find better options.

Questions

Is this an emulator? No. The game's original C/C++ code, reconstructed by the mscharged-decomp project, is compiled for your PC. Wii hardware is not emulated; Recharged implements the Wii's system services natively. See how it works.

Does Recharged change the game? No. Rules, physics, timing and presentation come from the original code. Changes only happen with the optional tweaks you turn on, plus the three listed bug fixes.

Can I play online? Not in 1.0. Nintendo Wi-Fi Connection has shut down, so Recharged behaves like a Wii without internet; local multiplayer works. Version 1.1 brings the game's online play back through our own server; see the roadmap.

Can I mod the game? The launcher already offers optional gameplay tweaks, and we are working on a modding framework. Stay tuned.

Something does not work. See troubleshooting. To report a problem, open an issue and attach logs/recharged.log from the program folder.

Documentation

PlayingTechnical
Install guideArchitecture: how Recharged works
Steam Deck guideBuilding from source
Features and controlsDependencies
Settings: Wii Remotes, saves, updates, optionsLicenses
Troubleshooting

Credits

  • mscharged-decomp: the reconstructed source code of the game, the foundation of Recharged, with special thanks to its contributors Jasu14, vZylev and GoldenPalazzo.
  • Aurora by Luke Street: the GameCube/Wii platform layer, with graphics through Dawn.
  • SDL, Dear ImGui, nod (reads the ISO/RVZ/WBFS image) and the other libraries Recharged is built with.
  • Launcher artwork: the header from the game's key art (Nintendo), the icon from SteamGridDB by roryypc.
  • Everyone who tested Recharged and sent in logs.

License

Recharged's original code, tools and documentation use CC0 1.0 Universal. Third-party material keeps its own terms; see license scope and notices.

Mario Strikers Charged was developed by Next Level Games and published by Nintendo. Recharged is an unofficial project, unaffiliated with either company. No game files are included or distributed.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Plataformas
Estado
wip
Plataforma de origen
Nintendo Wii
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
14 oct 2026

Plataformas de destino 3

Windows
Linux
macOS
Ver en GitHub
Publicidad