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Minecraft: Xbox 360 Edition (iOS)
PORTSNATIVE

Minecraft: Xbox 360 Edition (iOS)

PORT NATIVOAVENTURA / SANDBOXIOSBETA

Minecraft: Xbox 360 Edition (iOS)

Minecraft: Xbox 360 Edition

OrigenXbox 360

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraiOS

Ver proyecto oficial

Sobre el proyecto

Minecraft: Xbox 360 Edition es un videojuego de simulación en 2012.

2 versiones de Minecraft: Xbox 360 Edition

Estás viendo: Minecraft: Xbox 360 Edition (iOS)

Minecraft: Xbox 360 Edition (iOS)github.com/DevZer0D4Y/MCX360-EDITION
iOS
Actual
Minecraft: Xbox 360 Editiongithub.com/LCERD/Minecraft-Xbox-360-Decompilation
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

MCX360 Edition: Minecraft: Xbox 360 Edition for iPhone

A native iOS port of Minecraft: Xbox 360 Edition (Title Update 9), built with the ReXGlue static recompilation SDK. The Xbox 360 code is recompiled ahead of time to run natively on iPhone. Graphics run through Vulkan on Metal via MoltenVK. Developer mode MIGHT be required on older and newer iOS, enable it going trough: Settings > Privacy & Security, scroll to the bottom, toggle on Developer Mode, and restart your device.

[!IMPORTANT] You need your own copy of the game. This release does not include the game's data files (textures, sounds, worlds, the original default.xex). You provide them from a disc and title update you own. This project is not affiliated with Mojang, Microsoft, or 4J Studios.

If you want to support me and remain up-to-date about this and other projects, you can in different ways:

Ko-Fi: https://ko-fi.com/dev_zer0

Discord: https://discord.gg/uFChheZEWX

YouTube: https://www.youtube.com/@develop_erZ


Requirements

DeviceiPhone, iOS 16 or later
ControllerA Bluetooth controller (recommended): Xbox, PlayStation, or MFi. There are touch controls.
ComputerNeeded once, to sideload the app and extract the game files
Game filesMinecraft: Xbox 360 Edition, disc version
Title updateTU9 for that disc

Your files must match exactly

The app was recompiled from one specific build of the game, so it only runs with that build:

FieldRequired value
Title ID584111F7
Media ID7CD33B56
Version after TU0.0.10.1 (TU9)

A different disc revision or title update will not work.


Step 1: Extract the game files

  1. Make an ISO of your disc with the dumping method you normally use.
  2. Extract the ISO's contents with a tool such as extract-xiso:
    extract-xiso -x Minecraft.iso -d game
    
  3. You should end up with a game folder containing, among other things:
    game/
    ├── default.xex        (about 20 MB)
    ├── ArcadeInfo.xml
    ├── nuisp1031 … nuisp3084
    ├── res/
    └── Tutorial/
    

Keep the whole folder. Don't pick out individual files.

Step 2: Extract Title Update 9

TU9 comes as an Xbox 360 content package. Open it with a package tool such as Velocity and extract its contents. You should get:

tu/
├── default.xexp
└── res/

The title update is required. It supplies the game's updated textures, items, fonts and audio, and without it the game falls back to broken content.

Step 3: Install the app

Download MCX360Edition.ipa from the Releases page and sideload it with any of these:

  • AltStore / SideStore
  • Sideloadly (enable File Sharing trough Advanced Options)
  • TrollStore, if your iOS version supports it

The IPA is unsigned; your sideloading tool signs it with your own Apple ID.

[!NOTE] With a free Apple ID, sideloaded apps stop launching after 7 days. Refresh it in AltStore/SideStore, or reinstall. Your worlds and settings stay on the phone.

Step 4: Copy the game onto your phone

  1. Launch the app once and close it. This creates its folders.
  2. Connect the iPhone to your computer. On a Mac, select it in Finder and open the Files tab; on Windows, use iTunes' File Sharing. Alternatively: copy the folders onto the iPhone some other way (iCloud Drive, AirDrop), then use the Files app to move them.
  3. Open the MCX360 Edition folder under On My iPhone and arrange it exactly like this:
    MCX360 Edition/
    ├── game/          ← everything from Step 1
    │   ├── default.xex
    │   ├── res/
    │   └── …
    ├── tu/            ← everything from Step 2 (create this folder)
    │   ├── default.xexp
    │   └── res/
    └── mc360.toml     ← settings (created automatically)
    

game/ must contain default.xex directly, not inside another subfolder. The same applies to default.xexp in tu/.

Step 5: Play

  1. Pair your controller in Settings → Bluetooth.
  2. Launch MCX360 Edition.

The first launch can take a little longer while the game loads.

Achievements: open the pause menu and select Achievements to see what you've unlocked and what's still locked. Achievement progress is saved on the phone.


Settings

mc360.toml sits next to your game folders and can be edited in the Files app. Changes take effect the next time you launch the app.

SettingDefaultWhat it does
present_letterboxfalsefalse stretches the 16:9 image to fill the screen; true keeps the aspect ratio with black bars on the sides

The performance settings are already tuned and built into the app. You don't need to add anything.


Troubleshooting

Black screen, or the app closes right away

  • Check that game/default.xex sits directly inside game/.
  • Check that your disc matches the Title ID and Media ID above.

Textures, items or fonts look wrong

  • The title update is missing or in the wrong place. Check that tu/default.xexp exists.

Stuck on the loading screen when opening a world

  • Force-close the app and launch it again.
  • If it keeps happening, open an issue and attach the newest log from userdata/logs/ (see below).

App won't open after a week

  • The free signing period expired. Refresh or reinstall it with your sideloading tool (Step 3).

Reporting a bug

Logs are saved to MCX360 Edition/userdata/logs/ in the Files app. When you open an issue, please include:

  • the newest mc360_*.log file
  • your iPhone model and iOS version
  • what you were doing when it happened

Checksum

SHA-256  9d17eedf77bb200b97ca2dc3931c9096eb5063f14ce2d3935bb59fa5e4150596  MCX360Edition.ipa

Credits

  • ReXGlue: Xbox 360 static recompilation toolkit
  • Xenia: the Xbox 360 GPU and kernel emulation work ReXGlue builds on
  • MoltenVK: Vulkan on Metal

Minecraft is a trademark of Mojang Synergies AB. This project is not affiliated with or endorsed by Mojang, Microsoft, or 4J Studios.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Aventura / Sandbox
Estado
beta
Plataforma de origen
Xbox 360
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

iOS
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