Armored Core
Sobre el proyecto
Armored Core es un videojuego de mecha lanzado en 1997. Este es el primero en la serie Armored Core para la PlayStation Portable, PlayStation, PlayStation 2, Xbox 360 y plataformas de telefonía móvil. Este es un videojuego de acción de perspectiva en tercera persona.
2 versiones de Armored Core
Estás viendo: Armored Core
Información oficial del proyecto
Armored Core Recomp
Static recompilation project for Armored Core (USA) on the original PlayStation, built with PSXRecomp and recomp-ui.
Important: This repository does not contain the original game, disc images, BIOS files, extracted game executables, generated game code, or other copyrighted game assets. You must provide your own legally obtained copy of Armored Core.
Game metadata
| Field | Value |
|---|---|
| Title | Armored Core |
| Region | USA |
| Serial | SCUS-94182 |
| Boot executable | SCUS_941.82 |
| Players | 2 |
| Publisher | Sony Computer Entertainment America |
| Year | 1997 |
| Disc count | 1 |
The project configuration records the verified executable load address, entry point, text size, disc fingerprints, and seed addresses needed by the recompilation workflow.
Framework
This project uses:
- PSXRecomp — PlayStation static recompilation framework created and developed by mstan.
- recomp-ui — launcher/setup UI from RetroPortingToolKit.
Current framework repository: https://github.com/RetroPortingToolKit/psxrecomp
Special thanks and full credit to mstan for creating and developing PSXRecomp, the PlayStation static recompilation tool and framework that makes this project possible.
Additional thanks to the PSXRecomp contributors, RetroPortingToolKit, and recomp-ui contributors.
Getting started
Clone the repository and initialize its framework submodules:
git clone --recursive https://github.com/omegakatana92/Armored-Core-Recomp.git
cd Armored-Core-Recomp
git submodule update --init --recursive
Provide your own legally obtained Armored Core (USA) disc dump locally. The setup/generation workflow uses that local copy to prepare and generate the files required for your personal build. Those generated and extracted files are intentionally excluded from this repository.
A typical development build uses the current PSXRecomp workflow:
python3 psxrecomp/psxrecomp_cli.py generate --config game.toml --project-root . --disc "<path-to-your-legal-cue>"
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build-release --target psx-runtime
Refer to the PSXRecomp documentation in the submodule for the current platform-specific setup and generation requirements.
Repository safety policy
The public repository intentionally excludes:
.bin,.cue,.iso,.chd,.img,.pbp, and other ROM/disc-image formats- PlayStation BIOS dumps
.exe,.dll, and other compiled binariesbuild/,build-*, CMake output, and release staging directories- the extracted
SCUS_941.82PlayStation executable - generated recompilation C derived from the original game executable
- saves, FMV, audio, textures, models, artwork, and other extracted game assets
The repository contains only project source/configuration, metadata, symbol/seed information, documentation, and framework submodule references appropriate for public development.
Legal
Armored Core is the property of its respective rights holders. This is an unofficial fan and technical research project and is not affiliated with or endorsed by FromSoftware, Sony, mstan, RetroPortingToolKit, or other referenced projects.
