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PaperBoat
PORTSNATIVE

PaperBoat

PORT NATIVOPLATAFORMASWINDOWSLINUXMACOSBETA

PaperBoat

Paper Mario

OrigenNintendo 64

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, Linux, macOS

Ver proyecto oficial

Sobre el proyecto

Paper Mario es un videojuego de rol desarrollado por Intelligent Systems y publicado por Nintendo para la videoconsola doméstica Nintendo 64. Es el primer videojuego de la serie del mismo nombre. Lanzado por primera vez en Japón en el año 2000 y luego a nivel internacional en 2001, ha sido relanzado más tarde para la Consola Virtual de Wii en julio de 2007, la de Wii U en abril de 2015 y en Nintendo Switch Online + Expansion Pack el 10 de diciembre de 2021.

8 versiones de Paper Mario

Estás viendo: PaperBoat

PaperBoatgithub.com/HarbourMasters/PaperBoat
Windows
Linux
macOS
Actual
Paper Mariogithub.com/SecondaryLifer/StarHaven
Windows
›
Star Rodgithub.com/z64a/star-rod
Windows
Linux
macOS
›
Paper Mario ( pmvita)github.com/versacepapermario/papermario-pc-upload
Windows
›
Paper Mario (SMCGames)github.com/SMCGames/Paper-Mario-ReCut-Deprecated
Windows
›
Paper Mario Decompilationgithub.com/pmret/papermario
Windows
Linux
macOS
›
Paper Mario ReCutgithub.com/SMCGames/Paper-Mario-ReCut
Windows
›
PaperBoat (Android)github.com/chris43123/PaperBoat
Android
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

PaperBoat

Harbour Masters port of Paper Mario 64

Developers:

  • Bass3l
  • JeodC
  • KiritoDv
  • Caladius

Website & Discord

Official Website: https://www.harbourmasters.org/

Official Discord: https://discord.gg/harbourmasters

If you're having any trouble after reading through this README, feel free ask for help in the PaperBoat text channels. Please keep in mind that we do not condone piracy.

Quick Start

PaperBoat does not include any copyrighted assets. You are required to provide a supported copy of the game.

1. Verify your ROM dump

US SHA1 Hash: 3837f44cda784b466c9a2d99df70d77c322b97a0 You can verify you have dumped a supported copy of the game by using the compatibility checker at https://paperboat.equipment/.

2. Download PaperBoat from Releases

3. Launch the Game!

Windows

  • Extract the zip
  • Launch paperboat.exe

Linux

  • Place your supported copy of the game in the same folder as the appimage.
  • Execute paperboat.appimage. You may have to chmod +x the appimage via terminal.

macOS

  • Run paperboat.app.
  • When prompted, select your supported copy of the game.

4. Play!

Congratulations, you are now sailing with PaperBoat! Have fun!

Configuration

Default keyboard configuration

N64ABZStartAnalog stickC buttonsD-Pad
KeyboardXCZSpaceWASDArrow keysTFGH

Other shortcuts

KeysAction
EscToggle menubar
F11Fullscreen
TabToggle Alternate assets
Ctrl+RReset

Graphics Backends

Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.

If you're having an issue with crashing, you can also change the API manually in the paperboat.cfg.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:

  • 0 = DirectX 11 (default on Windows)
  • 1 = OpenGL
  • 2 = Metal (default on macOS)

Custom Assets

Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.

If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:

  • retro - OTR and O2R generator
  • fast64 - Blender plugin (Note that PM64 is not fully supported at this time)

Development

Building

If you want to manually compile PaperBoat, please consult the building instructions.

Playtesting

If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.

  • Windows
  • macOS
  • Linux
<a href="https://github.com/Kenix3/libultraship/"> <picture> <source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png"> <img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png"> </picture> </a>

Special Thanks:

This wouldn't have been possible without your amazing work:

  • The Paper Mario decomp team
  • The Paper Mario DX team

AI Disclosure

PaperBoat accepts pull requests that use AI, within policy guidelines. For more information please see the HarbourMasters AI Policy.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Plataformas
Estado
beta
Plataforma de origen
Nintendo 64
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 3

Windows
Linux
macOS
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