Mario Kart Wii (mkwii-ps5)
Mario Kart Wii
Sobre el proyecto
Mario Kart Wii es un videojuego de carreras de karts desarrollado y distribuido por Nintendo para la Nintendo Wii. Es la sexta entrega de la serie Mario Kart y se lanzó en abril de 2008. Al igual que sus entregas anteriores, Mario Kart Wii incorpora personajes jugables de la serie Mario, que participan en carreras en 32 pistas diferentes utilizando elementos especializados para obstaculizar a los oponentes u obtener ventajas. El juego presenta múltiples modos de juego para un jugador y multijugador, incluida la pantalla dividida de dos a cuatro personas.
8 versiones de Mario Kart Wii
Estás viendo: Mario Kart Wii (mkwii-ps5)
Mario Kart Wii (mkwii-ps5)github.com/Phi1ow/mkwii-ps5
KartPad (Mario Kart Wii)github.com/chrissotraidis/kartpad
Mario Kart Wiigithub.com/snailspeed3/mkw
DriftDroidgithub.com/dorPXP/driftdroid
Mario Kart Wii (3DS)github.com/MiniBandit/MKW-3DS
Mario Kart Wii (doldecomp)github.com/doldecomp/mkw
Mario Kart Wii (mkw)github.com/vabold/mkw
WiiCompiledgithub.com/patchzyy/WiicompiledInformación oficial del proyecto
Mario Kart Wii for PS5
English · Français
A native PlayStation 5 port of Mario Kart Wii PAL (RMCP01), based on WiiCompiled.
- Launches as Kart PS5 from the PS5 home screen.
- Statically recompiles the Wii game and renders through the PS5 GPU using AGC.
- Uses DualSense controls mapped to a GameCube controller.
Bring your own Mario Kart Wii PAL disc data. Other regions are not supported by this executable.
Compatible with PS5 and PS5 Pro (jailbroken consoles).
Another repo with Retro Rewind coming soon x)
Features
| Feature | Status |
|---|---|
| Native GPU rendering | AGC backend |
| Frame rate | 60 FPS reported on PS5 Pro after kstuff is paused |
| Controller | DualSense, GameCube button mapping |
| Saves | Local NAND in UserData/NAND |
| Game region | PAL, RMCP01 |
| Title ID | PPSA99611 |
| Online play | Unavailable |
The game is capped at 60 FPS because its logic depends on that timing. The first seconds after launch run more slowly while kstuff is still active.
Known limitations
- The 2D mini-map during races does not display correctly.
- Firmware-specific packages are not a compatibility test. See firmware notes.
Requirements
- A jailbroken PS5, an FTP server and an ELF loader.
- kstuff; the release documentation lists EchoStretch v1.6.7.
- ShadowMountPlus 1.6beta16; the tested 1.7alpha versions rejected the title information.
- Your own Mario Kart Wii PAL extraction, with
DATA/sys/main.dolandDATA/files/rel/StaticR.rel. - Approximately 3 GB of available console storage.
Download and personal game files
Download the recompiled application and firmware overlays.
The recompiled executables are included. Separate disc images (ISO/RVZ/WBFS), extracted main.dol / StaticR.rel files and the extracted game DATA tree are not supplied. Extract your own PAL RMCP01 copy using the installation guide. Supply a firmware-compatible signed libc.prx at PPSA99611/sce_module/libc.prx (see how to get it from your own console); Sony libraries and personal saves are not included.
The executable is a static recompilation and retains embedded game-derived code/data. Excluding separate ROM files does not remove that content; this is not a claim that the binary contains no game data. The public FW 9.40 variant reached the menu on a PS5 Pro after adding portable.txt; other variants still need testing.
Do not upload disc images, extracted files, Sony libraries or personal NANDs in issues or pull requests.
Installing
Follow the English installation guide or French installation guide.
- Unzip
Kart-PS5.zipand locateKart-PS5-candidate/PPSA99611/. The application folder isPPSA99611, notKart-PS5-candidate. - Unzip
Backport.zip, chooseBackport-candidate/FW_<your firmware>/PPSA99611/(for exampleFW_11.60), and replace the application'seboot.binandsce_sys/param.jsonwith those two files. The firmware variant alone is not a complete application. - Extract your own PAL disc's data partition with Dolphin into
DATA, then placeDATAand your own signedlibc.prxat the locations shown in the guide. Check thatPPSA99611/portable.txtexists (create an empty file if missing): the originalv1.0.0-rc1archive omitted it, and the game stays on a black screen without this marker. - Copy the
PPSA99611folder into/data/using FTP. Check that/data/PPSA99611/eboot.binexists directly, with no extra directory level. - Send
Outils/droits-kart-ps5.elfto the ELF loader to set executable permissions. - Add
/data/PPSA99611on its own line in/data/shadowmount/manual.lst(preserve any existing lines). ShadowMountPlus 1.6beta16 does not scan/datadirectly by default. - Configure ShadowMountPlus to pause kstuff after launch, then launch Kart PS5 from the home screen.
The tested delay setting, in /data/shadowmount/config.ini, is:
kstuff_delay=PPSA99611:5
The full guide explains auto-toggle settings and recovery if ShadowMountPlus increases that delay after a crash.
Controls (DualSense)
Default controls: the port uses Mario Kart Wii's GameCube controller mode. No Wii Remote motion gestures are needed.
| DualSense button | Action in Mario Kart Wii |
|---|---|
| Left stick | Steer; navigate menus |
| Cross (✕) | Accelerate; confirm menu selections |
| Circle (○) or R2 | Brake / reverse; hop and drift in manual mode. Circle also goes back in menus |
| Triangle (△) or L2 | Use an item; hold to trail items that support it |
| Square (□) or R1 | Look behind |
| D-pad, as you leave a jump | Perform a trick |
| D-pad up, while riding a bike | Start a wheelie |
| D-pad down, while riding a bike | End a wheelie |
| Options | Open the pause menu |
For manual drifting, hold Cross to accelerate, press R2 or Circle and steer with the left stick. Release the drift button once sparks have charged to trigger a mini-turbo. Automatic drift does not provide manual mini-turbos.
Mappings were checked against the port's input code and the Nintendo Mario Kart Wii manual, GameCube controls and driving techniques. This is a source/documentation check, not a new console test. Custom button bindings may change these controls.
Application layout
PPSA99611/
├── eboot.bin
├── DATA/ Your extracted PAL disc data
├── sce_module/libc.prx Firmware-dependent runtime library
├── sce_sys/ Title metadata and icon
├── shaders/ AGC shaders
├── runtime/ Runtime assets
├── wii_bootstrap/ First-run Wii bootstrap
└── UserData/
├── Config.toml
├── NAND/ Saves; preserve when updating
└── Logs/ Created at runtime
Reporting issues
Include console model, firmware, package variant, track and steps to reproduce. Logs are under /data/PPSA99611/UserData/Logs/base_<date>_pid<N>/. Review logs before sharing them and do not attach disc data or your full NAND.
Credits
- WiiCompiled: static recompilation and game runtime.
- ps5link-sdk: PS5 linking and AGC foundation.
- SharpProspero: signing tools and shader containers.
- Dolphin contributors: disc extraction tooling and the referenced Wii bootstrap layout.
- kstuff, ShadowMountPlus and their contributors: console launch environment.
Repository status
The PS5 source code and pinned dependency modifications are included. See build notes, release notes and license notices. A clean build has not been verified.