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Mario Kart Wii (mkwii-ps5)
PORTSNATIVE

Mario Kart Wii (mkwii-ps5)

PORT NATIVOCARRERAS / VELOCIDADWINDOWSALPHA

Mario Kart Wii (mkwii-ps5)

Mario Kart Wii

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Mario Kart Wii es un videojuego de carreras de karts desarrollado y distribuido por Nintendo para la Nintendo Wii. Es la sexta entrega de la serie Mario Kart y se lanzó en abril de 2008. Al igual que sus entregas anteriores, Mario Kart Wii incorpora personajes jugables de la serie Mario, que participan en carreras en 32 pistas diferentes utilizando elementos especializados para obstaculizar a los oponentes u obtener ventajas. El juego presenta múltiples modos de juego para un jugador y multijugador, incluida la pantalla dividida de dos a cuatro personas.

8 versiones de Mario Kart Wii

Estás viendo: Mario Kart Wii (mkwii-ps5)

Mario Kart Wii (mkwii-ps5)github.com/Phi1ow/mkwii-ps5
Windows
Actual
KartPad (Mario Kart Wii)github.com/chrissotraidis/kartpad
iOS
Android
macOS
›
Mario Kart Wiigithub.com/snailspeed3/mkw
Windows
›
DriftDroidgithub.com/dorPXP/driftdroid
Android
›
Mario Kart Wii (3DS)github.com/MiniBandit/MKW-3DS
Por confirmar
›
Mario Kart Wii (doldecomp)github.com/doldecomp/mkw
Windows
›
Mario Kart Wii (mkw)github.com/vabold/mkw
Windows
›
WiiCompiledgithub.com/patchzyy/Wiicompiled
Windows
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Mario Kart Wii for PS5

English · Français

A native PlayStation 5 port of Mario Kart Wii PAL (RMCP01), based on WiiCompiled.

  • Launches as Kart PS5 from the PS5 home screen.
  • Statically recompiles the Wii game and renders through the PS5 GPU using AGC.
  • Uses DualSense controls mapped to a GameCube controller.

Bring your own Mario Kart Wii PAL disc data. Other regions are not supported by this executable.

Compatible with PS5 and PS5 Pro (jailbroken consoles).

Another repo with Retro Rewind coming soon x)


Features

FeatureStatus
Native GPU renderingAGC backend
Frame rate60 FPS reported on PS5 Pro after kstuff is paused
ControllerDualSense, GameCube button mapping
SavesLocal NAND in UserData/NAND
Game regionPAL, RMCP01
Title IDPPSA99611
Online playUnavailable

The game is capped at 60 FPS because its logic depends on that timing. The first seconds after launch run more slowly while kstuff is still active.

Known limitations

  • The 2D mini-map during races does not display correctly.
  • Firmware-specific packages are not a compatibility test. See firmware notes.

Requirements

  • A jailbroken PS5, an FTP server and an ELF loader.
  • kstuff; the release documentation lists EchoStretch v1.6.7.
  • ShadowMountPlus 1.6beta16; the tested 1.7alpha versions rejected the title information.
  • Your own Mario Kart Wii PAL extraction, with DATA/sys/main.dol and DATA/files/rel/StaticR.rel.
  • Approximately 3 GB of available console storage.

Download and personal game files

Download the recompiled application and firmware overlays.

The recompiled executables are included. Separate disc images (ISO/RVZ/WBFS), extracted main.dol / StaticR.rel files and the extracted game DATA tree are not supplied. Extract your own PAL RMCP01 copy using the installation guide. Supply a firmware-compatible signed libc.prx at PPSA99611/sce_module/libc.prx (see how to get it from your own console); Sony libraries and personal saves are not included.

The executable is a static recompilation and retains embedded game-derived code/data. Excluding separate ROM files does not remove that content; this is not a claim that the binary contains no game data. The public FW 9.40 variant reached the menu on a PS5 Pro after adding portable.txt; other variants still need testing.

Do not upload disc images, extracted files, Sony libraries or personal NANDs in issues or pull requests.

Installing

Follow the English installation guide or French installation guide.

  1. Unzip Kart-PS5.zip and locate Kart-PS5-candidate/PPSA99611/. The application folder is PPSA99611, not Kart-PS5-candidate.
  2. Unzip Backport.zip, choose Backport-candidate/FW_<your firmware>/PPSA99611/ (for example FW_11.60), and replace the application's eboot.bin and sce_sys/param.json with those two files. The firmware variant alone is not a complete application.
  3. Extract your own PAL disc's data partition with Dolphin into DATA, then place DATA and your own signed libc.prx at the locations shown in the guide. Check that PPSA99611/portable.txt exists (create an empty file if missing): the original v1.0.0-rc1 archive omitted it, and the game stays on a black screen without this marker.
  4. Copy the PPSA99611 folder into /data/ using FTP. Check that /data/PPSA99611/eboot.bin exists directly, with no extra directory level.
  5. Send Outils/droits-kart-ps5.elf to the ELF loader to set executable permissions.
  6. Add /data/PPSA99611 on its own line in /data/shadowmount/manual.lst (preserve any existing lines). ShadowMountPlus 1.6beta16 does not scan /data directly by default.
  7. Configure ShadowMountPlus to pause kstuff after launch, then launch Kart PS5 from the home screen.

The tested delay setting, in /data/shadowmount/config.ini, is:

kstuff_delay=PPSA99611:5

The full guide explains auto-toggle settings and recovery if ShadowMountPlus increases that delay after a crash.

Controls (DualSense)

Default controls: the port uses Mario Kart Wii's GameCube controller mode. No Wii Remote motion gestures are needed.

DualSense buttonAction in Mario Kart Wii
Left stickSteer; navigate menus
Cross (✕)Accelerate; confirm menu selections
Circle (○) or R2Brake / reverse; hop and drift in manual mode. Circle also goes back in menus
Triangle (△) or L2Use an item; hold to trail items that support it
Square (□) or R1Look behind
D-pad, as you leave a jumpPerform a trick
D-pad up, while riding a bikeStart a wheelie
D-pad down, while riding a bikeEnd a wheelie
OptionsOpen the pause menu

For manual drifting, hold Cross to accelerate, press R2 or Circle and steer with the left stick. Release the drift button once sparks have charged to trigger a mini-turbo. Automatic drift does not provide manual mini-turbos.

Mappings were checked against the port's input code and the Nintendo Mario Kart Wii manual, GameCube controls and driving techniques. This is a source/documentation check, not a new console test. Custom button bindings may change these controls.

Application layout

PPSA99611/
├── eboot.bin
├── DATA/                  Your extracted PAL disc data
├── sce_module/libc.prx    Firmware-dependent runtime library
├── sce_sys/               Title metadata and icon
├── shaders/               AGC shaders
├── runtime/               Runtime assets
├── wii_bootstrap/         First-run Wii bootstrap
└── UserData/
    ├── Config.toml
    ├── NAND/              Saves; preserve when updating
    └── Logs/              Created at runtime

Reporting issues

Include console model, firmware, package variant, track and steps to reproduce. Logs are under /data/PPSA99611/UserData/Logs/base_<date>_pid<N>/. Review logs before sharing them and do not attach disc data or your full NAND.

Credits

  • WiiCompiled: static recompilation and game runtime.
  • ps5link-sdk: PS5 linking and AGC foundation.
  • SharpProspero: signing tools and shader containers.
  • Dolphin contributors: disc extraction tooling and the referenced Wii bootstrap layout.
  • kstuff, ShadowMountPlus and their contributors: console launch environment.

Repository status

The PS5 source code and pinned dependency modifications are included. See build notes, release notes and license notices. A clean build has not been verified.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Carreras / Velocidad
Estado
alpha
Plataforma de origen
—
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
—

Plataformas de destino 1

Windows
Ver en GitHub
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