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PSP-latro (Balatro for PSP)
PORTSNATIVE

PSP-latro (Balatro for PSP)

PORT NATIVOESTRATEGIA / RTSALPHA

PSP-latro (Balatro for PSP)

Balatro

OrigenWindows

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

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Sobre el proyecto

Balatro es un videojuego de estrategia publicado por Playstack en 2024.

3 versiones de Balatro

Estás viendo: PSP-latro (Balatro for PSP)

PSP-latro (Balatro for PSP)github.com/GreenNinja2525/PSP-latro
Por confirmar
Actual
Balatro (3DS homebrew)github.com/idkhan/Balatro3DS
Por confirmar
›
Balatro (Wii U)github.com/Balatro-U/Balatro-Wii-U
Por confirmar
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

[The project has since been removed from GitHub due to a DMCA takedown by the original game's author. It's something I did not contest and I respect the author 's opinion and action and therefore this project is now dead.]

InternalRegister (original developer of the project)

<ins>PSP-latro</ins>

This is a limited fan-recreation of the game Balatro for Sony's Playstation Portable console. I will keep this up as an archive.

The project is for <ins>legitimate owners of a copy of Balatro</ins> who wish to experience a partial demo of the game on the PSP.

<a href="https://www.youtube.com/watch?v=qRNbH5ELMnE"> <!--<p align="center">--> <img width="520" height="350" src="https://img.youtube.com/vi/qRNbH5ELMnE/0.jpg"(https://www.youtube.com/watch?v=qRNbH5ELMnE)> <!--/p>--> </a>

<ins>Disclaimer:</ins> This project is <ins>NOT</ins> endorsed by or affiliated with Playstack or LocalThunk

This is a non-profit fan project solely aimed to recreate a minimal version of Balatro on the PlayStation Portable as a tribute to the full Balatro and is not intended to infringe or draw sales away from the full game's release or any of the established works by <ins>Playstack and LocalThunk</ins>.

<ins>All rights are reserved to their respective holders.</ins>

You <ins>MUST</ins> own the original game in order to use this software, namely the <ins>Windows</ins> version (it hasn't been tested with any other version).

<ins>Buy the official full version from these sources below:</ins>

Balatro on Steam Balatro on Humble Bundle

<ins>Project Description:</ins>

I did this for fun in whatever free time I managed to get.
<ins>There is no roadmap and no plans for future updates, they may come or not, I will try to fix bugs whenever I can.</ins> Not all implemented rules match the original game exactly, some of them I couldn't find information on (i.e. the probabilities of certain events).

<ins>Features Implemented Now:</ins>

  • Main in-game loop
  • Shop (singles and boosters)
  • Card enhancements
  • Card editions
  • 80+ Jokers
  • Consumables (except for spectral cards)
  • Full and remaining deck view
  • Experimental background music implementation, works ok when overclock is enabled.
  • Natural negative jokers

Refer to the Balatro Wiki for better understand of card effects and game features:

<a href="https://balatrowiki.org/"> <img src="https://custom-icon-badges.demolab.com/badge/Balatro%20Wiki-194c84?logo=bigjoker&logoColor=fff" alt="Balatro Wiki" width="125"> </a>

<ins>Build Instructions</ins>

1.) Install the PSPSDK (link here) 2.) Check if the following packages are installed for the PSPSDK (using for example psp-pacman): - libzip - vorbis - liblzma - stb 3.) run make

<ins>Run Instructions</ins>

1.) Copy EBOOT.PBP and the files in the assets folder to a folder for the game in your PSP. 2.) Copy your official Balatro copy executable to that same folder. 3.) Modify the settings.ini file (see below for details). (optional)

<ins>Configuration</ins> (settings.ini file)

The settings.ini file can have the following entries:

  • archive_file_name (string) - the name of Balatro executable
  • hand_size (number) - initial hand size
  • hands (number) - initial hands
  • discards (number) - initial discards
  • wealth (number) - initial wealth ($)
  • joker_slots (number) - initial joker slots
  • consumable_slots (number) - initial consumable slots
  • shop_item_slots (number) - initial shop single slots
  • shop_booster_slots (number) - initial shop booster slots
  • audio (boolean) - turn audio on or off (it is advisable to use with overclock)
  • move_cards (boolean) - turn card oscillation on or off
  • overclock (boolean) - set the CPU and BUS clocks to 333Mhz, which I believe it to be fine for the PSP, it may however drain the battery faster
  • ante_score_scaling (int) - how the ante score scales (values from 1 to 3)
  • speed (int) - how fast scoring is (values from 1 to 5)
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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Estrategia / RTS
Estado
alpha
Plataforma de origen
Windows
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
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Plataformas de destino 0

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