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Paper Mario
PORTSNATIVE

Paper Mario

PORT NATIVOPLATAFORMASWINDOWSBETA

Paper Mario

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows

Ver proyecto oficial

Sobre el proyecto

Paper Mario es un videojuego de rol desarrollado por Intelligent Systems y publicado por Nintendo para la videoconsola doméstica Nintendo 64. Es el primer videojuego de la serie del mismo nombre. Lanzado por primera vez en Japón en el año 2000 y luego a nivel internacional en 2001, ha sido relanzado más tarde para la Consola Virtual de Wii en julio de 2007, la de Wii U en abril de 2015 y en Nintendo Switch Online + Expansion Pack el 10 de diciembre de 2021.

8 versiones de Paper Mario

Estás viendo: Paper Mario

Paper Mariogithub.com/SecondaryLifer/StarHaven
Windows
Actual
Star Rodgithub.com/z64a/star-rod
Windows
Linux
macOS
›
Paper Mario ( pmvita)github.com/versacepapermario/papermario-pc-upload
Windows
›
Paper Mario (SMCGames)github.com/SMCGames/Paper-Mario-ReCut-Deprecated
Windows
›
Paper Mario Decompilationgithub.com/pmret/papermario
Windows
Linux
macOS
›
Paper Mario ReCutgithub.com/SMCGames/Paper-Mario-ReCut
Windows
›
PaperBoatgithub.com/HarbourMasters/PaperBoat
Windows
Linux
macOS
›
PaperBoat (Android)github.com/chris43123/PaperBoat
Android
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗

Star Haven

A native Nintendo 3DS port of Paper Mario (Nintendo 64), built from the Paper Mario decompilation. The game's own C code runs on the 3DS; nothing is emulated.

<p align="center"> <img src="port/3ds/docs/screenshots/field.png" width="380" alt="Koopa Village on the top screen; on the bottom screen the Stats tab with what Koopa Region and the room still hide"> <img src="port/3ds/docs/screenshots/battle.png" width="380" alt="A battle, with Mario's commands as big icon tiles on the bottom screen"> </p> <p align="center"> <a href="https://youtu.be/P1md4pz01cY"> <img src="https://img.youtube.com/vi/P1md4pz01cY/maxresdefault.jpg" width="640" alt="Video: Paper Mario 64 runs natively on 3DS now!!"> </a> <br> <a href="https://youtu.be/P1md4pz01cY">▶ Watch Star Haven running on a 3DS</a> </p>

Star Haven contains no game data. You need your own Paper Mario ROM (EU, US, or the iQue Player's Chinese release).

Join the Star Haven 3DS Discord: discord.gg/zHq9tH49Z for help, news about new versions and to report bugs. Bug reports here on GitHub are welcome too.

Install

<img src="port/3ds/docs/screenshots/install-qr.png" align="right" width="180" alt="QR code for the latest StarHaven.cia">
  1. On a 3DS with custom firmware, open FBI → Remote Install → Scan QR Code and scan the code on the right. It always installs the newest release. You can also download StarHaven.cia or StarHaven.3dsx from Releases.
  2. Copy your ROM into /3ds/StarHaven/ on the SD card. Any file name works, and so do .z64, .n64 and .v64 dumps.
  3. Start Star Haven from the HOME menu.

Full instructions: the player readme.

Bring your N64 or Paperboat save

Got a Paper Mario save from Project64, RetroArch, ares, a flashcart or the Wii U Virtual Console? Keep playing it on the 3DS:

  • In the game: put the save in /3ds/StarHaven/ as import.fla (a RetroArch .srm as import.srm) and start Star Haven. It converts the save and keeps your old one as save.fla.bak.
  • In a browser: the save converter turns an N64 save into a Star Haven save.fla / save_us.fla, and a Star Haven save back into an N64 one. Nothing is uploaded.
  • From Paperboat (PC): drop its file0.json to file3.json into the same converter to get a save_us.fla, or a save_us.fla to get Paperboat files back (US ROM only, like Paperboat).

Features

  • EU and US versions in one package
  • 60 fps (in-between frames are added), or the original 30
  • Fast-forward and faster text
  • Original, Fill or Wide screen, the 3D slider with a depth setting, remappable buttons
  • A touch bottom screen with its tabs down the side:
    • Stats, with a quick-save button and what the area and the room you are in still hide
    • Map: the world map, showing where you are
    • Party: tap a partner to switch to them
    • Tattle: every enemy Goombario has tattled so far; tap one to read the whole tattle
    • Found: star pieces, badges, hidden blocks and panels and item spots collected in each area
    • Recipes: every dish Tayce T. cooks, the ones you've made, and how to make each one
    • plus Items, and in battle your HP, FP and Star Power down the side and the menus to tap: Mario's commands as big tiles with the game's icons, and targets picked on a live picture of the stage
  • A randomizer, chosen when you start a new file, with a seed you can share
  • Optional cheats (infinite HP, FP and Star Power, 999 coins, unlimited BP) for files started with them on (chosen once, when the file is made)
  • Imports N64 saves (Project64, RetroArch, Wii U Virtual Console and others), and a web converter for both directions, also to and from Paperboat
  • 60 fps on the New 3DS family; about 30 fps on the original 3DS and 2DS, with a few extras off there (CIA only)
  • Tells you on the bottom screen when a newer version is out (one check at start, nothing is downloaded; Options can turn it off)
<img src="port/3ds/docs/screenshots/map.png" width="260"><img src="port/3ds/docs/screenshots/party.png" width="260"><img src="port/3ds/docs/screenshots/options.png" width="260">
World mapParty: tap a partner to switchOptions
<img src="port/3ds/docs/screenshots/tattle.png" width="260"><img src="port/3ds/docs/screenshots/tattle-text.png" width="260"><img src="port/3ds/docs/screenshots/found.png" width="260">
Tattle logTap an enemy to read its tattleFound: what you collected in each area
<img src="port/3ds/docs/screenshots/new-game.png" width="260"><img src="port/3ds/docs/screenshots/randomizer.png" width="260">
New file: Classic or RandomizerWhat the randomizer shuffles

Building

See port/3ds/README.md. Everything builds in a Docker image with devkitARM, libctru and citro3d, and needs your own ROMs in ver/pal/ and ver/us/.

Layout

port/3ds/the 3DS port: platform layer, renderer, audio, tools, packaging
src/, include/, ver/the decompilation, with port changes under #ifdef _3DS
DECOMP_README.mdthe decompilation's own readme

Credits

  • 3D HOME Menu banner by Velvii. The title is in the Hey Gorgeous font, free for personal use.

License

The port (everything under port/3ds/ and the port's changes to the decompilation) is licensed under the Apache License 2.0, copyright 2026 SecondaryLifer. Forks are welcome; keep the NOTICE file and credit Star Haven by SecondaryLifer. The decompilation itself is pmret/papermario.

Legal

Star Haven is a fan project. It is not affiliated with or endorsed by Nintendo. Paper Mario is a trademark of Nintendo. Release packages contain no Nintendo game data: images, models, sounds and text are read from the player's own ROM at startup. The screenshots show the game running on the port.

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Plataformas
Estado
beta
Plataforma de origen
—
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
23 oct 2026

Plataformas de destino 1

Windows
Ver en GitHub
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