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3D Pinball Space Cadet
PORTSNATIVE

3D Pinball Space Cadet

PORT NATIVODEPORTESWINDOWSMACOSESTABLE

3D Pinball Space Cadet

3D Pinball for Windows: Space Cadet

OrigenWindows

TecnologíaPort Nativo C/C++ (Reimplementación de Motor)

Disponible paraWindows, macOS

Ver proyecto oficial

Sobre el proyecto

El término null, nulo o nil es a menudo utilizado en la computación para hacer referencia a la nada. Su significado y uso varía según el lenguaje de programación.

2 versiones de 3D Pinball for Windows: Space Cadet

Estás viendo: 3D Pinball Space Cadet

3D Pinball Space Cadetgithub.com/k4zmu2a/SpaceCadetPinball
Windows
macOS
Actual
3D Pinball Space Cadet (Android)github.com/iscle/SpaceCadetPinball
Android
›

Información oficial del proyecto

README original del autor (en inglés)Abrir en GitHub ↗
<!-- markdownlint-disable-file MD033 -->

SpaceCadetPinball

Summary

Reverse engineering of 3D Pinball for Windows - Space Cadet, a game bundled with Windows.

How to play

Place compiled executable into a folder containing original game resources (not included).
Supports data files from Windows and Full Tilt versions of the game.

Known source ports

PlatformAuthorURL
PS VitaAxiomhttps://github.com/suicvne/SpaceCadetPinball_Vita
Emscriptenalulahttps://github.com/alula/SpaceCadetPinball <br> Play online: https://alula.github.io/SpaceCadetPinball
Nintendo Switchavernehttps://github.com/averne/SpaceCadetPinball-NX
webOS TVmariotakuhttps://github.com/webosbrew/SpaceCadetPinball
Android (WIP)Isclehttps://github.com/Iscle/SpaceCadetPinball
Nintendo WiiMaikelChanhttps://github.com/MaikelChan/SpaceCadetPinball
Nintendo 3DSMaikelChanhttps://github.com/MaikelChan/SpaceCadetPinball/tree/3ds
Nintendo DSHeadshotnobyhttps://github.com/headshot2017/3dpinball-nds
Nintendo Wii UIntriguingTileshttps://github.com/IntriguingTiles/SpaceCadetPinball-WiiU
PlayStation 2Headshotnobyhttps://github.com/headshot2017/3dpinball-ps2
Sega DreamcastHeadshotnobyhttps://github.com/headshot2017/3dpinball-dc
MorphOSBeWorldhttps://www.morphos-storage.net/?id=1688897
AmigaOS 4rjd324http://aminet.net/package/game/actio/spacecadetpinball-aos4
Android (WIP)fexedhttps://github.com/fexed/Pinball-on-Android

Platforms covered by this project: desktop Windows, Linux and macOS.

<br> <br> <br> <br> <br> <br>

Source

  • pinball.exe from Windows XP (SHA-1 2A5B525E0F631BB6107639E2A69DF15986FB0D05) and its public PDB
  • CADET.EXE 32bit version from Full Tilt! Pinball (SHA-1 3F7B5699074B83FD713657CD94671F2156DBEDC4)

Tools used

Ghidra, Ida, Visual Studio

What was done

  • All structures were populated, globals and locals named.
  • All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.

Compiling

Project uses C++11 and depends on SDL2 libs.

On Windows

Download and unpack devel packages for SDL2 and SDL2_mixer.
Set paths to them in CMakeLists.txt, see suggested placement in /Libs.
Compile with Visual Studio; tested with 2019.

On Linux

Install devel packages for SDL2 and SDL2_mixer.
Compile with CMake; tested with GCC 10, Clang 11.
To cross-compile for Windows, install a 64-bit version of mingw and its SDL2 and SDL2_mixer distributions, then use the mingwcc.cmake toolchain.

Packaging status

Some distributions provide a package in their repository. You can use those for easier dependency management and updates.

This project is available as Flatpak on Flathub.

On macOS

Install XCode (or at least Xcode Command Line Tools with xcode-select --install) and CMake.

HomeBrew

You can easily install the build artifact by using brew.

brew tap draftbrew/tap
brew install --no-quarantine space-cadet-pinball

Be aware that the flag --no-quarantime will disable macOS's Gatekeeper during installation.

Manual compilation:

  • Homebrew: Install the SDL2, SDL2_mixer homebrew packages.
  • MacPorts: Install the libSDL2, libSDL2_mixer macports packages.

Compile with CMake. Ensure that CMAKE_OSX_ARCHITECTURES variable is set for either x86_64 Apple Intel or arm64 for Apple Silicon.

Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13.

Automated compilation:

Run the build-mac-app.sh script from the root of the repository. The app will be available in a DMG file named SpaceCadetPinball-<version>-mac.dmg.

Tested with: macOS Ventura (Apple Silicon) with Xcode Command Line Tools 14 & macOS Big Sur on GitHub Runner (Intel) with XCode 13.

Plans

  • Decompile original game
  • Resizable window, scaled graphics
  • Loader for high-res sprites from CADET.DAT
  • Cross-platform port using SDL2, SDL2_mixer, ImGui
  • Full Tilt Cadet features
  • Localization support
  • Maybe: Support for the other two tables - Dragon and Pirate
  • Maybe: Game data editor

On 64-bit bug that killed the game

I did not find it, decompiled game worked in x64 mode on the first try.
It was either lost in decompilation or introduced in x64 port/not present in x86 build.
Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox

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FICHA DEL PROYECTO

Tipo de proyecto
PORT NATIVO
Género
Deportes
Estado
Estable
Plataforma de origen
Windows
Tecnología
Port Nativo C/C++ (Reimplementación de Motor)
Versión
—
Actualización
16 oct 2023

Plataformas de destino 2

Windows
macOS
Ver en GitHub
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