Wave Race 64 Decompilation
Wave Race 64
OrigenNintendo 64
TecnologíaDescompilación y Reconstrucción en C/C++
Disponible paraWindows, Linux, macOS
Ver proyecto oficialSobre el proyecto
Wave Race 64 es un videojuego de carreras de motos de agua desarrollado por Nintendo EAD en 1996 para la consola Nintendo 64. Este juego acompañó el lanzamiento de la consola en los tres mercados. Es el segundo juego de la saga iniciada con Wave Race para Game Boy, y continuada con Wave Race: Blue Storm para Nintendo GameCube.
6 versiones de Wave Race 64
Estás viendo: Wave Race 64 Decompilation
Wave Race 64 Decompilationgithub.com/LLONSIT/Wave-Race-64
RaceWave46 (Wave Race 64)github.com/DomazinUS/RaceWave46
Wave Race 64 (AI-coded port)github.com/danielgomesvieira2000/wave-race-64-recomp
Wave Race 64 (PC, chronic8000)github.com/chronic8000/WaveRace64Recompiled
Wave Race 64 Recompiledgithub.com/elliotttate/wave-race-64-recomp
Wave Racer 64 recomp for androidgithub.com/HLLArtyParty/WaveRace64RecompForAndroidInformación oficial del proyecto
Wave Race 64
A early decompilation of a game with many waves!
Progress (Static)
- Game Code
- Assets
- Important info -
* This project is very early so for now you can't make any kind of modification, well maybe I'll focus on it soon ;).
* Obviously you need the original rom of the USA Version of Wave Race 64, I am not responsible for which methods you get it.
* About regionalization, currently I am only decompiling the US version, for now I am not interested in the European or Japanese version, maybe I will do it later but for now it's not a priority
Dependencies
- Installing the required dependencies
Dependencies List
- Capstone
- pip3
- Python
- mips-binutils
- Qemu Irix (Optional)
Linux
Debian/Ubuntu or Wsl Ubuntu
- To install the first 3 dependencies would be:
apt-get update ; apt-get install libcapstone-dev python3-pip build-essential
- Installing Qemu Irix (optional)
wget https://github.com/n64decomp/qemu-irix/releases/download/v2.11-deb/qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb && sudo dpkg -i qemu-irix-*.deb
- Installing the binutils
- Warning -
* This point can become something complicated for certain users, so it is recommended to follow the instructions well
- First clone the binutils repo
git clone https://github.com/tj90241/n64chain
- After cloning the repository and assuming that you're not in the n64chain directory, would be the following
cd n64chain/tools && bash build-posix64-toolchain.sh binutils
- Then you need the binutils in your
$PATH
echo 'PATH=$PATH:/path/to/n64chain/tools/bin; export PATH' >> ~/.bashrc ; source ~/.bashrc
Building
- Cloning the repo
git clone https://github.com/LLONSIT/Wave-Race-64.git --recursive
- installing the splat dependencies and building some tools
make dependencies
- Warning -
* If you cloned the repository without submodules do make extract and then make dependencies and make extract again
- Copy the WaveRace 64 USA REV 1 ROM to
baserom.us.rev1.z64
Assuming that you cloned the repository with --recursive
- Run
make extract ; make
Some opts
- If you want to build the repo without ido5.3_recomp, only with qemu_irix
make USE_QEMU_IRIX=1
Project Structure
Wave Race 64
├── asm: Assembler files (TODO: Remaining segments to classify)
│ ├── libultra: Liubltra Hand written assembly files
│ └── asm_nonmatchings: Functions that have not yet been matched either from libultra or from the game
├── assets: Binary blobs from the game (Extracted by your own copy from the game)
├── build: build output directory
├── include: header files, things like the structs or variables are here
├── src: C source code for game
│ ├── os: Libultra files
│ └── core: DMA code
| └── overlays: Game overlays
└── tools: build tools
