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The Legend of Zelda: Majora's Mask · 2 Ship 2 Harkinian (2s2h)
PORTSNATIVE

The Legend of Zelda: Majora's Mask · 2 Ship 2 Harkinian (2s2h)

NATIVE PORTACTION / ADVENTUREANDROIDBETA

The Legend of Zelda: Majora's Mask · 2 Ship 2 Harkinian (2s2h)

The Legend of Zelda: Majora's Mask

OriginNintendo 64

TechnologyNative C/C++ port (engine reimplementation)

Available forAndroid

View official project

About the project

The Legend of Zelda: Majora's Mask es un videojuego de acción-aventura del año 2000 desarrollado y publicado por Nintendo para la Nintendo 64. Fue el segundo juego de The Legend of Zelda que utilizó gráficos 3D, después de Ocarina of Time (1998). Diseñado por un equipo creativo liderado por Eiji Aonuma, Yoshiaki Koizumi y Shigeru Miyamoto, Majora's Mask se completó en menos de dos años.

10 versions of The Legend of Zelda: Majora's Mask

You're viewing: 2 Ship 2 Harkinian (2s2h)

2 Ship 2 Harkinian (2s2h)github.com/Jameriquiah/2ship2harkinian
Android
Current
Majora's Mask Decompilationgithub.com/zeldaret/mm
Windows
Linux
macOS
›
MaskPad (Majora's Mask iOS)github.com/chrissotraidis/maskpad
iOS
›
2 Ship 2 Harkiniangithub.com/2ship2harkinian/2ship2harkinian
Windows
Linux
macOS
›
2 Ship 2 Harkinian (Android)github.com/linkzenic/2ship2harkinian-Android
Android
›
2 Ship 2 Harkinian (Outdated)github.com/Waterdish/2ship2harkinian-Android
Android
›
2ship2harkinian · Android (HarbourMasters)github.com/HarbourMasters/2ship2harkinian
Windows
Android
Linux
›
The Legend of Zelda: Majora's Mask (MMRecompRando)github.com/RecompRando/MMRecompRando
Windows
›
Zelda 64: Recompiledgithub.com/Zelda64Recomp/Zelda64Recomp
Windows
Linux
macOS
›
Zelda64 Recompiled (Android)github.com/linkzenic/Zelda64Recomp-Android
Android
›

Official project information

Author's original READMEOpen on GitHub ↗

2 Ship 2 Harkinian

Discord

Official Discord: https://discord.com/invite/sxrPyuh697

If you're having any trouble after reading through this README, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.

Quick Start

2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.

1. Verify your ROM dump

You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1 hash with the hashes here.

2. Download 2 Ship 2 Harkinian from Releases

3. Launch the Game!

Windows

  • Extract the zip
  • Launch 2ship.exe

Linux

  • Place your supported copy of the game in the same folder as the appimage.
  • Execute 2ship.appimage. You may have to chmod +x the appimage via terminal.

macOS

  • Run 2ship.app.
  • When prompted, select your supported copy of the game.

4. Play!

Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!

Configuration

Default keyboard configuration

N64ABZStartAnalog stickC buttonsD-Pad
KeyboardXCZSpaceWASDArrow keysTFGH

Other shortcuts

KeysAction
F1Toggle menubar
F11Fullscreen
TabToggle Alternate assets
Ctrl+RReset

Graphics Backends

Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.

If you're having an issue with crashing, you can also change the API manually in the 2ship2harkinian.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:

  • 0 = DirectX 11 (default on Windows)
  • 1 = OpenGL
  • 2 = Metal (default on macOS)

Custom Assets

Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.

If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:

  • retro - OTR and O2R generator
  • fast64 - Blender plugin (Note that MM is not fully supported at this time)

Development

If you want to manually compile 2S2H, please consult the building instructions.

Nightly Builds

If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.

  • Windows
  • Linux
  • Mac
<a href="https://github.com/Kenix3/libultraship/"> <picture> <source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png"> <img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png"> </picture> </a>
Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
beta
Original platform
Nintendo 64
Technology
Native C/C++ port (engine reimplementation)
Version
—
Updated
—

Target platforms 1

Android
View on GitHub
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