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Apocalypse Recompiled
PORTSNATIVE

Apocalypse Recompiled

NATIVE PORTSHOOTER / ACTIONWINDOWSLINUXMACOSALPHA

Apocalypse Recompiled

Apocalypse

OriginPlayStation

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux, macOS

View official project

About the project

Apocalypse es un videojuego de disparos en 1998.

2 versions of Apocalypse

You're viewing: Apocalypse Recompiled

Apocalypse Recompiledgithub.com/alexbeavs-ps1-ports/apocalypse-recomp
Windows
Linux
macOS
Current
Apocalypse (Project Repocalypse)github.com/MustafaSamer93/Apocalypse-PC-Native-Port
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗
<p align="center"><a href="https://alexbeavs-ps1-ports.github.io/psxrecomp-ports/"><img src="https://raw.githubusercontent.com/alexbeavs-ps1-ports/psxrecomp-ports/main/docs/assets/alexbeav-ps1-recomps-banner.png" alt="Alexbeav's PS1 Recomps" width="100%"></a></p>

Apocalypse Recompiled

This release candidate uses PSXRecomp and the shared recomp-ui launcher. You must supply your own SLES-00460 game disc and SCPH-5502/5552 Europe BIOS. The package contains no game disc, retail BIOS, generated retail game code, or saved game.

Setup

  1. Extract the complete setup ZIP into a writable folder.
  2. Start Apocalypse_Recompiled (.exe on Windows).
  3. Select your CUE file and the required BIOS in the setup wizard.
  4. Run Generate & rebuild and wait for the game to start.

On Windows, the setup wizard can download the portable build tools. On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first. Keep the CUE and all files it references together. The BIOS must be 524288 bytes with SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09.

Candidate status

Version 0.1.0 is being prepared for September 7, 2026. Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support. The exact source and dependency identities are in project-manifest.toml. See feasibility and validation for the tested scope.

About this project

This project was developed with AI assistance. AI assists with code, documentation, and investigation; Alex tests the game and makes release decisions. Validation claims describe only the tests actually performed.

Credits and licenses

Framework: PSXRecomp. Launcher: recomp-ui. Their licenses and dependency notices remain in the corresponding source directories. The original game and its trademarks belong to their respective owners.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Shooter / Action
Status
alpha
Original platform
PlayStation
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 3

Windows
Linux
macOS
View on GitHub
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