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Body Harvest Recompiled
PORTSNATIVE

Body Harvest Recompiled

NATIVE PORTACTION / ADVENTUREWINDOWSLINUXBETA

Body Harvest Recompiled

Body Harvest

OriginNintendo 64

TechnologyStatic recompilation (native C/C++)

Available forWindows, Linux

View official project

About the project

Body Harvest es un videojuego realizado para la Nintendo 64 desarrollado por DMA Design. Fue concebido para ser lanzado junto al lanzamiento de la consola pero tuvo que ser retrasado debido a problemas con su distribuidor y con la política de Nintendo respecto a juegos de temática adulta teniendo que encontrar un nuevo distribuidor siendo distribuida al final por Gremlin Graphics en octubre de 1998.

3 versions of Body Harvest

You're viewing: Body Harvest Recompiled

Body Harvest Recompiledgithub.com/danielgomesvieira2000/body-harvest-recomp
Windows
Linux
Current
Body Harvestgithub.com/jaytheham/body-harvest-decompilation
Windows
›
Body Harvest (PC)github.com/mcsoderh/BodyHarvestRecomp
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Body Harvest: Recompiled

Status: early release (0.1.0), very untested. It boots and plays the start of Greece; most of the game has not been played in the port yet.

A native PC port of Body Harvest for Windows and Linux, made by statically recompiling the game with N64Recomp. Unofficial, and not affiliated with the game's rights holders (DMA Design / Gremlin Interactive).

No game data is included. You need your own dump of Body Harvest (USA) (SHA-1 bbb6666f5014a473747ee4145f036d9fb25d7348), as .z64, .n64, .v64 or a ZIP. No other version works.

Features

  • Widescreen at your window's aspect ratio: a genuinely wider view of the world, with the game's own culling widened to match, and the full-screen menu backdrops filling the screen

  • High frame rate: smooth motion up to your display's refresh rate, with the game's own timing

  • Launcher with graphics, sound and controls settings, remapping and mod support

  • Keyboard and controller support; the keyboard always plays, pads join as they are plugged in

  • EEPROM saves and the Rumble Pak, with a rumble strength setting

  • F1 debug menu with a live HUD editor

  • HUD anchored to the screen edges in widescreen (radar, bars, weapon panel)

Getting started

Download the Windows or Linux package from Releases. Windows: unzip and run body-harvest-recomp.exe. Linux: extract and run ./body-harvest-recomp.sh. Pick your dump in the launcher.

To build it yourself:

Linux (Debian/Ubuntu, or WSL):

bash tools/setup_linux.sh --install
bash tools/build_linux.sh "/path/to/Body Harvest (USA).z64"
./build-linux/body-harvest-recomp

Windows needs Visual Studio Build Tools with clang-cl, CMake, Ninja, Python and WSL (the decompilation's build and the recompiler run there); the steps are in docs/BUILDING.md, which also lists the default controls.

Documentation

  • Building
  • How the port works
  • Game internals
  • Plan and the working record in docs/findings/
  • Changelog

Credits

  • N64Recomp and N64ModernRuntime by Mr-Wiseguy and contributors
  • RT64 by Dario and contributors
  • RecompFrontend by the N64Recomp contributors
  • PromptFont by Yukari "Shinmera" Hafner, for the controller glyphs
  • body-harvest-decompilation by jaytheham and contributors: its matching build is what the recompiler reads, and its names are used throughout
  • BodyHarvest-PC-Port by 12feihu, whose notes on RT64's L3DEX handling, the audio microcode and the game's culling pointed this port in the right direction
  • The launcher, harness and tooling come from Wave Race 64: Recompiled

Every third-party component and its license is listed in THIRD_PARTY_NOTICES.md.

AI use

This project was built with Claude Code. Its code, patches, tools, documentation and artwork were written by Claude (Anthropic), directed and tested by Daniel Gomes Vieira. The libraries and research it builds on are the work of the people credited above.

License

The project's own code is MIT. A built executable links N64ModernRuntime (GPL-3.0), so a distributed binary is a GPL-3.0 combined work whose source is this repository at the release's tag. The executable contains the game's code, recompiled from a dump; Body Harvest is the property of its rights holders.

Read official guide
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PROJECT FILE

Project type
NATIVE PORT
Genre
Action / Adventure
Status
beta
Original platform
Nintendo 64
Technology
Static recompilation (native C/C++)
Version
—
Updated
—

Target platforms 2

Windows
Linux
View on GitHub
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