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Colin McRae Rally 2.0 Decompilation
PORTSNATIVE

Colin McRae Rally 2.0 Decompilation

NATIVE PORTRACING / DRIVINGWINDOWSALPHA

Colin McRae Rally 2.0 Decompilation

Colin McRae Rally 2.0

OriginWindows

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

View official project

About the project

Colin McRae Rally 2.0 es un videojuego de carreras y el segundo juego de la serie Colin McRae Rally, desarrollado y publicado por Codemasters. Originalmente lanzado en Europa el 7 de julio de 2000 para PlayStation, también fue lanzado para PC y Game Boy Advance incluso en Norte y Latinoamérica.

4 versions of Colin McRae Rally 2.0

You're viewing: Colin McRae Rally 2.0 Decompilation

Colin McRae Rally 2.0 Decompilationgithub.com/CMR2Decomp/CMR2Decomp
Windows
Current
Colin McRae Rally 2.0github.com/pablocpas/CMR2Decomp
Windows
›
Colin McRae Rally 2.0 (Android)github.com/pablocpas/OpenCMR2
Android
Windows
›
Colin McRae Rally 2.0 Recompiledgithub.com/alexbeavs-ps1-ports/colin-mcrae-rally-2-0-recomp
Windows
Linux
macOS
›

Official project information

Author's original READMEOpen on GitHub ↗

CMR2Decomp Project

This is a very feable attempt at Colin Mcrae Rally 2.0 (PC) decompilation with the help of reccmp from the Lego Island isledecomp folks.

This is being used to verify accuracy of functions/globals so far. A lot more is known in Ghidra, it's just not been put into this actual source project yet.

Local Development

The solution file provided is for use with Visual Studio 2022 and the latest x86 targeting that it comes with. When writing code, keep in mind it needs to be compilable with MSVC6.0 so be careful with what #includes you use etc.

If you really want to compile with MSVC locally then as mentioned below you can use the portable version of MSVC6.0.

When running this from the root directory of this repository via cmd.exe, the compiler flags we are using are as follows:

call "<msvc600_dir>/VC98/bin/cl.exe" CMR2Decomp/*.cpp /Fe"build/CMR2.exe" /O2 /DNDEBUG /Zi /Gz /MD /link user32.lib gdi32.lib advapi32.lib ole32.lib msacm32.lib winmm.lib third_party/dx7sdk-7001/lib/dxguid.lib third_party/dx7sdk-7001/lib/dinput.lib third_party/dx7sdk-7001/lib/ddraw.lib /DEBUG /PDB:"build\CMR2.pdb" /SUBSYSTEM:WINDOWS

GitHub Workflows

However, when pushing to this repository it is being compiled with the help of a portable version of MSVC6.0. Which we understand is probably the closest compiler we'll get to what was originally used. As you can see from the reccmp output the accuracy is much better than when it was compiled with modern day compilers.

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CALIFICACIÓN
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PROJECT FILE

Project type
NATIVE PORT
Genre
Racing / Driving
Status
alpha
Original platform
Windows
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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