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Super Smash Bros. Brawl
PORTSNATIVE

Super Smash Bros. Brawl

NATIVE PORTFIGHTING / COMBATWINDOWSALPHA

Super Smash Bros. Brawl

OriginWii

TechnologyDecompilation and reconstruction in C/C++

Available forWindows

View official project

About the project

Super Smash Bros. Brawl es un videojuego de lucha distribuido por Nintendo para la videoconsola Wii. Como la tercera entrega de la serie Super Smash Bros., la lista de personajes de Brawl se expande con respecto a la de su predecesor Super Smash Bros. Melee, y es el primer juego dentro de la serie en presentar personajes de franquicias externas a Nintendo, con la inclusión de Solid Snake de la serie Metal Gear de Konami, y Sonic de la serie Sonic the Hedgehog de Sega.

2 versions of Super Smash Bros. Brawl

You're viewing: Super Smash Bros. Brawl

Super Smash Bros. Brawlgithub.com/doldecomp/brawl
Windows
Current
Super Smash Bros. Brawl (BrawlModules)github.com/Sammi-Husky/BrawlModules
Windows
›

Official project information

Author's original READMEOpen on GitHub ↗

Super Smash Bros. Brawl
Build Status Code Progress Data Progress Discord Badge

A work-in-progress decompilation of Super Smash Bros. Brawl.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

<!-- - `RSBJ01_00`: Japan Rev 0 - `RSBJ01_01`: Japan Rev 1 - `RSBE01_01`: USA Rev 1 -->
  • RSBE01_02: USA Rev 2
<!-- - `RSBP01_00`: PAL Rev 0 - `RSBP01_01`: PAL Rev 1 - `RSBK01_00`: Korea Rev 0 -->

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
    • Also available from the Windows Store.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/doldecomp/brawl.git
    
  • Update and Initialize submodules:

    git submodule update --init --recursive
    
  • Copy your game's disc image to orig/RSBE01_02 (or the appropriate version).

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than RSBE01_02 (USA Rev 2), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

View official project
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PROJECT FILE

Project type
NATIVE PORT
Genre
Fighting / Combat
Status
alpha
Original platform
Wii
Technology
Decompilation and reconstruction in C/C++
Version
—
Updated
—

Target platforms 1

Windows
View on GitHub
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